AnD4D's Recent Forum Activity

  • What on Earth!!!? That's brilliant! How did you do that? Is it a lot of events?

  • Interesting! /just need realtime shadows :)

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  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/50465867/PhysicsCocoonTest.capx

    Steps to reproduce:

    1. Play game in browser

    2. Convert to Cocoon

    3. Play game on mobile

    Observed result:

    In the browser, things work fine. Click anywhere on the screen, and when the immovable object's frame is different, the falling object will disable physics collision and the two will just pass through. On Cocoon, however, the falling object will always bounce off of the immovable object, even if the designated conditions are true. This was fine in the previous build I believe 127.

    Expected result:

    The objects should pass through each other if the immovable object is set to frame 1.

    Browsers affected:

    Chrome: no

    Firefox: no

    Internet Explorer: no

    Operating system & service pack:

    Windows 7 64bit Service Pack 1

    Construct 2 version:

    Beta 128.2

  • AnD4D , I think you don't want your phone to blow up , do you ?

    Whiteclaws

    LOL! <img src="smileys/smiley36.gif" border="0" align="middle" />

    I've always found it odd that my phone can play Shadowgun, but it struggles with my game. I know it's a different engine, wrapper, etc. I look forward to the day I get some mobile shadows though <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Does this work with CocoonJS? I've tried it, but I just get a blank screen.

  • almeidamarcell

    Could do, but you'd struggle to find a better example than R0J0hound's.

    http://www.scirra.com/arcade/puzzle/1259/tetris

  • Hi guys! I had a few requests on my old channel recently asking me to do some tutorials for a few things Construct 2 related, so I thought I'd upload one and post the link here in case anybody was interested.

    I'm not an expert with Construct 2 by any means, but I do love the program, and will help if possible. Hope you enjoy it, and at least a few people get some use out of it.

    I'll also take requests for other things, so please feel free to ask for additional tutorials.

    Subscribe to Construct videos now
  • Impulse at angle.

    Angle(bombX,bombY,objectX,objectY)

  • <img src="https://dl.dropboxusercontent.com/u/50465867/Construct/Audio.jpg" border="0" />

  • Not a problem. This should get you started. I notice you're not using alphas, or multiple animations. I added the break down animation to the question mark animation. I haven't done the explode animation as in the video, as that's pretty advanced in terms of what I've done in the attached.

    https://dl.dropboxusercontent.com/u/50465867/AlexTheKidInTheMiracleWorldRemake.capx

  • Hey Aasmund,

    If you want to tag any of us in your posts, just put a before the name :)

    Thanks for posting the CAPX, but I still can not see what you're trying to sort out. How's your English? I'm happy to help out via a remote share and Skype chat if that'd help out? That way you can see what you need to do and explain what I need to do :)

  • You need to make sure the object that has an animation actually has an animation set up. Also, why the loop and time scale? That will speed things up like crazy! <img src="smileys/smiley36.gif" border="0" align="middle">

    Manual Link

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AnD4D

Member since 4 Nov, 2011

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