AnD4D's Recent Forum Activity

  • Ashley, sorry, I don't understand. What order should I have my events set up in then? I can't get it to work.

    Surely if sound is muted, it shouldn't play at all. In my game I have a global variable.

    0 = Unmuted

    1 = Mute

    This variable is then called to mute or unmute which is done at the start of the layout.

    The sound is then called on an action, and I still hear a split second. Works fine with music.

    Do you mind tweaking my capx to actually have mute working?

  • <img src="http://img4.imageshack.us/img4/7249/st0b.jpg" border="0" />

  • Interesting indeed. I attempted an isometric game a while back, but found it pretty tricky.

    Best of luck to you.

  • Have you tried using the cocoon plugin and changing the physics from accelerated to web?

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  • szymek

    Thanks... the tutorial I was following skipped this. It told me to move the config file, so I did that... then when I went to export, and was looking around for my ID, the SDK couldn't see the config because it was moved.

    Thanks a lot!

  • I think a fuller, complete tutorial should be created.

    I'm at a point where I can't export my Tizen game from C2 because I need an ID, and I also can't get an ID until I submit it to the store. WHAT?!?!?

    "The Content ID is a 12 digit number issued to you by the Tizen Store when you submit your app."

    Are these 2 different things?

    I read somewhere that other people got their IDs from the SDK (Which is very poorly put together, and required reinstalling 6 times before it accepted that the installation file wasn't invalid.

    Can anyone that has managed to navigate this maze, please inform me where I can find my ID, so I can export my game, so I can get my ID to submit my game, please?

  • Oops, forgot about this. I'll look at it tomorrow. If you want to alert me to a post, please use the symbol and my name :)

  • When you add it in to Construct, click on the SpriteFont, and look at the properties. Tweak these slightly (character width, etc).

    Look at the h in your image above. It is picking up a line of pixels beside it. I assume it's a capital H, or maybe even a border.

    Do you mind if we see a capx or a sprite sheet?

  • Can't see the picture... I can't get on with the sprite font plugin either, but probs for different reasons...

    I see it now... the sprite sheet you're using is wrong. The tool previously posted will help.

    I don't like it, because I have to go in manually and set up all the letter spacing each and every time. Very frustrating. Only tool I've needed to do that for.

  • Link to .capx file (required!):

    dl.dropboxusercontent.com/u/50465867/Errors/Mute.capx

    Steps to reproduce:

    1. Click Mute button to toggle mute on and off for tagged sfx

    2. Click the circle to play a sound

    Observed result:

    Chrome - The sound can still be heard, as though it plays before the system knows it's muted. It is sharply cut off, resulting in a minor tapping sound. I thought it was tagged sounds it had a problem with, but it's happening if it's untagged too.

    Internet Explorer - Works best out of the 3 main browsers, but if you tap very fast, you can still hear a tapping on occasion.

    Firefox - Worst. Doesn't seem to know when to mute and when not to. Results vary.

    Expected result:

    Mute should be silenced, and not play anything at all.

    Browsers affected:

    Chrome: yes

    Firefox: yes

    Internet Explorer: yes

    Operating system & service pack:

    Windows 7 SP1

    Construct 2 version:

    r148

  • Here is my game:

    https://www.dropbox.com/s/6jccvtkb7r1l4z9/The%20Janitor.caproj

    I try to do it in the Gunslinger group

    You need to send a capx, not a project. Can't open it and help you atm.

  • Tobye - Sorry, I didn't realise you were referring to the trigger once event as well.

    Arima

    In my project, I'm trying to keep to as few events as possible. I have all of the buttons in a family. Many of them are different sizes, but I want them to all have one thing in common. When the mouse is over them, they pop up from their current scale to 110%. For this reason, I can't use scaled 0.55, as that would affect all objects, including those that are already the correct sprite size.

    I suppose now I can use the trigger once with *1.1 and /1.1, and that gives me the effect I want, but I can't see the point of having scale at all for my project.

    The only time I've ever needed to use scale is regarding buttons so far, but I'll switch that over to size.

    Still struggling to think of a single time I would ever need to use scale over size. Using scale, you'd rarely ever want to go over 1, as you would start to see pixels.

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AnD4D

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