this is not meant to be used on 3D objects. If you want a 3D rotate for 3D objects, use this: kindeyegames.itch.io/construct-3-rotate-3d-behavior
it should work on anything that supports mesh. Indeed it shouldnt work on 3D Shape or 3D object
Good catch, I updated the example to reflect that.
Hi, can you report the issue on github and add a c3p file for repro so I can look into it?
It does, you just need to switch it to distance mode. By default it follows based on time
Hi, this plugin is now part of C3 and the C3 version works better than my addon. Unless you have a really good reason not to, I would recommend moving to the official behavior.
Nice, thanks for testing :)
Ok, should work now. Please try again
Ah good catch, will fix thanks
I wrote a short blog post about that a while ago:
construct.net/en/blogs/skymen-13/write-effects-construct-1538
It's a little outdated since now the SDK has changed a lot, including WebGPU and WebGL2 shaders, but still I'd say it's a good starting point.
I would also use c3IDE2 to set up a new dev environment for making shaders
github.com/ConstructFund/c3ide2-cli
Feel free to join the Construct Community Discord server if you have any questions and other addon devs can answer any questions you might have.
thanks :)
sadly this isn't as feasible because the way CSS does outlines and the way this shader does outlines is drastically different.
I've actually been thinking about making a brand new addon focused on taking CSS inspired styling and applying to a default square (so with outline, sizing, positionning and border), but this would require going a completely different route than using shaders.
done :)
please try it out and let me know if there are any bugs
hi, yes I do. I will try to port most of my addons if I can port them to v2.
I can't say when this is going to happen though
Member since 3 Aug, 2015
Sometimes I do some cool stuff in Construct. Sometimes I like to talk about it.