bullyards's Recent Forum Activity

  • Holy moly. Thank you very much!

  • I'm trying to make a enemy that has a floating hand and his hand have to go down and up again, to it's original position.

    I'm using Instance Variables on Start of Layout and Every X Seconds> Define position> Hand.X, Hand.Y + 50), but it just teleport from a place to another.

  • DAMN! THANK YOU VERY MUCH! IT WAS EXACTLY THAT!

  • I put a follow Behavior on a enemy and I wanted him to mimic the Player animation, but even though the Follow Behavior has a delay, the Animation of this enemy that is mimicking the Player is going at the exact same time that the Player moves.

    I used Every Tick > Player.AnimationName | Every Tick > Enemy.AnimationName

    Maybe should I use AnimationFrame? I don't know how to use it though, it just appears as errors.

    Tagged:

  • No. I Want the player to face Right when he jumps from the Left Side Wall and when he is on the Right Side Wall, I want him to face left when he jumps.

    So, he's on the left wall. (His sprite is only facing right because it's flipped in the animation)

    When he jumps out of the left wall, he's is facing left and I want him to face right.

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  • Heyoo. So, I've made a Wall Jump, but everytime I jump from the wall, the character/sprite is facing the direction he was facing.

    Ex.:

    Left Wall

    Character is coming from the Right to the Left

    He is facing left

    He grabs the wall

    Jump out of the wall

    He is still facing left.

    Same goes for the Right side.

    How do I make him to face the other direction?

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bullyards

Member since 7 May, 2025

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