Are you using the turret behaviour?
would using a sprite, spawn the bullets and set angle of movement work?
You mean like giving it bullet behaviour and setting the bullet angle of movement towards the player?
If you could give a better explanation of what you want it would be easier to help..
Would putting the enemy on a layer with 0,0 parallax and having it move on it's own be what you are looking for?
Does the event sheet attached to the layout have an action to set the effect enabled?
I would set a global variable on checkbox checked and check for that variable in the layouts I want to affect..
upload the capx to any site (either your own or something like dropbox or another filesharing site) and post the link to it here..
I guess you should first check if the json you recieve is what you expect..
easy way would be to set one textobject to ajax.lastdata on ajax completed..
LittleStain touch ID
If you are you setting an instance variable on the object to touch ID on touch and using that variable referencing the touch, it should work..
Could you share your events?
{"19141338":"vagrant8"}
If this is what the textobject shows and you are setting it to ajax.lastdata as shown in the picture, this is all the ajax-request gets..
(That is if the textobject is big enough to show the complete ajax.lastdata)
You are trying to load ajax.lastdata before the Ajax is completed..
Found this topic using the search, might be of help:
It's rotating towards the player..
If you don't want to use the rotation you can turn it of in the properties..
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Take a look in this .capx: https://drive.google.com/file/d/0B-bh_etMDYP_Y3pKRVJXVEtTLUU/view?pli=1
Take a look in this .capx:
https://drive.google.com/file/d/0B-bh_etMDYP_Y3pKRVJXVEtTLUU/view?pli=1
Are you sure you have linked the right capx?
This one has nothing to do with pathfinding and/or animations..
Besides that it's very inefficient, for it can be done with two actions:
https://dl.dropboxusercontent.com/u/485 ... angle.capx
Member since 26 Apr, 2011