The closest i have gotten is using the Custom behavior whit move towards angle but it doesn't work. I want to both know how a enemy that walks and a enemy that floats can do it.
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You mean like giving it bullet behaviour and setting the bullet angle of movement towards the player?
https://www.scirra.com/tutorials/37/beginners-guide-to-construct-2
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Sorry for reopening this post, but here's another simple way to do this and someone might need it in the future.
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can you write step by step please???