LittleStain's Recent Forum Activity

  • Either use a "system every x seconds" expression and set it's value to random(1.5, 2.5)

    or use the timer behaviour and start the timer at any time you'd like and set it for random(1.5, 2.5) seconds..

  • An array has got nothing to do with the size of a background, so I'm lost at what you mean..,

    To make an inventory first you'd have to have that information somewhere..

    An array is one way, another could be the dictionary object or using global variables.

    It all depends on your personal needs..

    Your capx is kind of not usefull at all for it only shows a black square, has no reference to any inventory items and no direct lead on how you would like to display those items..

  • One way:

    two variables, let's call them TallyUp and Score

    -System compare variable Tallyup is not equal to score

    -System every 0.2 seconds

    system add 1 to TallyUp

    Text set text : "Score = "&Tallyup

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  • > How so?

    >

    well it simply does not work, it should do the same has when i press f11 but nothing happens, that capx you sent me also doesnt open fullscreen.

    For me it opens fullscreen..

    On what browser are you testing it?

  • Did you follow this tutorial?

    https://www.scirra.com/tutorials/915/mu ... ame/page-1

    on page 4 it handles syncing instance variables:

    https://www.scirra.com/tutorials/915/mu ... ame/page-4

  • without seeing your events it's very hard to answer that question..

    Are you referencing the objects in the event?

  • Well right now the playback plays when not recording..

    So instead of that event add other conditions, like on key press or on collision with start..

    You might want to add another condition so that when replay is playing recording is not happening..

    Some other changes you've made aren't really that easy to fix..

    I'm not really sure why you have created the ghost car, instead of doing it the way it was in the original capx..

  • I've never published a facebook game, so I can't help, but I don't think anyone else can without seeing your events, because there's probably something wrong in them..

    "or is the option "send to mobile" all that can normally be seen?"

    Where and when are you seeing this?

  • Well it seems to work perfectly..

    Although you can't see the zooming work ofcourse because it's done on layer 0 and that layer is empty..

    Changing it to layer 1 in event 8 makes the layer with the sprite zoom nicely..

  • Either double click the file inside your download folder and choose open with construct2 or drag the file into your editor from it's directory..

  • well in the event sheet 1 you have to add the conditions destroy when in colision ....

    And page2-layout also uses event sheet one, so nothing happens there either..

    select the layout on the right side of the editor and change the event sheet in it's properties on the left side..

    I guess your game would benefit from setting the different apps as animationframes of 1 sprite and adding some extra conditions to make things more random too..

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LittleStain

Member since 26 Apr, 2011

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