LittleStain's Recent Forum Activity

  • Sometimes something happens?

    When does what happen?

    he stay fixed at the screen means that the player doesn't move?

    Is the player overlapping something?

    Are you using the collision polygon of the animated player for the physics or do you have a detection sprite?

    Could the issue be that the collision polygon changes and as such the player suddenly overlaps the platform and gets stuck?

    A capx with just an example of the issue would help a great deal..

  • I usually control-A select everything on the layout and copy it into my game and then control-a select all events and copy them to an event-sheet of my game..

    sometimes things are referenced that aren't on the layout and some names and or variables should be changed or created, but it beats the hell out of manually typing everything..

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  • System every 2 seconds

    • enemy play shooting animation
    • enemy spawn bullet..

    bullet on collision with wall

    • bullet destroy

    enemy on shooting animation finished

    enemy play animation idle

    to shoot in a straight line either set the bullets angle of motion to 0 (right) or 180 (left) degrees

    now the only question left is how often the enemy has to reload..

  • That doesn't really help me at all (^-^;)

    Well if you could explain better what you want, it would be easier to answer your question..

    It sounds like you want your enemy to shoot at time intervals, so that's what I explained..

  • Nimtrix How to check for inverted conditions ?

    right click the condition and choose invert..

  • Something like:

    Every x seconds

    enemy spawn bullet

  • Something like this?

    player is overlapping water

    on jump pressed

    swim

  • Glad I could help.

    Good luck with your Game/app!

  • Copied from the tutorial Arrays for beginners

  • Why not just use a global variable instead of curX..

    on next pushed

    add one to global variable

    set text to array.at(global variable)

  • Well you could do something like first set a global variable to the uid of the one you'd like to keep, than add a condition family.uid is not global variable > family destroy..

    I'm not sure if it would solve your problem, though..

    Your character not doing any actions, sounds more like an event-sheet problem, unrelated to the destroy action.

  • The way you are explaing it, it should work, if you have the right behaviours attached and the animations set on..

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LittleStain

Member since 26 Apr, 2011

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