LittleStain's Recent Forum Activity

  • You've probably set your events/conditions up in a way that picks all enemy instances instead of just the one(s) that has/have the line of sight..

    Please share your events, so it's possible to assist..

  • The question is not really clear..

    you want to make 3 buttons where one is showing the correct answer..

    So basically:

    button one set answer to : incorrect answer

    button two set answer to : correct answer

    button three set answer to : incorrect answer

    So that would be the easiest way..

    If you want to make it so Construct2 makes random questions with random answers, you should create the maths for that yourself..

    Adding or subtracting something from the correct answer will make it incorrect, so that shouldn't be so hard..

  • Why do you use texboxes instead of textobject?

    If you use one textobject and fill all the instances of it by UID or instance variable it should be pretty simple..

  • If you want to do just the sides it would be as easy as stretching tiled backgrounds from one point to the other..

    If you want the triangle to be filled I would recommend looking at either the canvas or the paster third party plugin, from the plugin section of this forum..

    (If you would change the title of this topic to something more descriptive it might get you more response and help others find it in the future when they have similar questions)

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  • > Something like this should work:

    >

    > https://dl.dropboxusercontent.com/u/485 ... erBar.capx

    >

    Sorry LittleStain for disturb you, how do I add arrow left and right to your version of powerbar

    Re-download the capx..

    I've changed it so it works with both arrow and touching the bar..

  • You might have Global variables that have changed and affect stuff..

    You might have sprites set to global or other global things..

    You might have some issues with the persist behaviour..

    You might be using system every x seconds (which counts from game start and not layout start)

    If none of these "mights" help you solve your issue, sharing your capx would probably be the only way to pinpoint it..

  • i already have one created but i only need one behavior on solid that moves not a static one that a player can easily jump off.

    The platformer template has examples of moving platforms with solid behaviour and/or jumpthrough..

    Unless the movement you want is very specific and not adressed in the template, looking at it should answer your question..

  • Something like this should work:

    https://dl.dropboxusercontent.com/u/485 ... erBar.capx

  • I'm guessing here, but it seems your #main is where the game is situated

    so if you change the #addthis to something like:

    position: absolute;

    left; 170px;

    top: 20px;

    it should be situated 20 px from the top and about the same from the left of the Main (seeing there is allready some space at the left)

  • > Yep, ridiculous:

    >

    >

    >

    I see how this works now. I am getting the hang of the work flow. Thanks a ton for your help!

    No problem, it's part getting the hang of things and part trying to understand the explanation..

    Enjoy making games!

  • Yep, ridiculous:

  • I'm still not sure what you want exactly and what is not working at the moment..

    The pictures do not clarify if anything is moving, if you want it to, what should happen if the jumstrength overreaches the obstacle, etcetera..

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LittleStain

Member since 26 Apr, 2011

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