You could control each sprite instance individually, include the animation frame (and all actions of sprite).
Does it miss something?
Behavior could get the sprite instance by "this.inst". Each behavior could control its host sprite directly and independent.
See the bullet behavior for example.
You might try a "behavior" instead of "plugin".
You might reference this.
royibernthal
Yes, "Z order -> Move to top".
The source code is in file "commonace.js" , line 828 "acts.ZMoveToObject..."
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Yes, it is possible, for example, official action move top.
Here is the next version of JSON tmx importer. Now they are merged into one main plugin plus parsers.
Here is the next version of tmx importer.
rex_tmx_importer_v2
tmx_JSON_parser
tmx_XML_parser
lele
Sorry, I don't know the answer, you might ask Pode
istavang
Uh, sorry, the official debugger is powerful than this plugin. I would like to close this plugin.
Kyatric
Could you please remove the link of this plugin from "C2 Plugins and Behaviors List"
CrazyVulcan
You might try system condition "compare two values" , get the cell value by expression: CSV.At("AVIABLE", CSV.CurRow) for 1st value, "True" for 2nd value, to filter the result.
Member since 4 Apr, 2011