Stuntmanignitionbrad's Recent Forum Activity

  • Yeah, so my game is in the hard to reach place in the arcade that's like, probably somewhere in the middle where nobody ever looks, so I'm just putting this out there in case someone wants to play it, because otherwise they could probably never find it. Here's the link:

    construct.net/en/free-online-games/adventures-daylight-tim-74083/play

    It's got eight levels and all of them have secrets. There are two boss fight levels which are the fourth level of every world. There's a new enemy or object in every level. Thanks for playing!

    Tagged:

  • Okay, igortyhon I see what you mean. You just need to double jump between the stormcloud onto the slanted platform. If that doesn't work, let me know.

  • I agree with u 💥💥

    Thanks, I know the vehicles are kind of drawn bad, but I tried my best. Let me know if you like the game and got past it! 👍

  • Is that subtle humor? The game won't even let you pass the first level. There's a lightning bolt that burns you when you try to jump the first obstacle.

    Do you mean the first stormcloud-thing? If you do, then you just have to jump on top of it. If you mean the big lightning bolt, you just need to wait until right as it disappears, then run past it. Let me know if you need more help with it!

  • I need someone's opinion on this. Somebody told me my game would be a hundred times better if I got rid of all the secret vehicles in it. If someone could play it and tell me what they think, that would help alot! Here's the link:

    construct.net/en/free-online-games/adventures-daylight-tim-74083/play

    Thanks!

    Tagged:

  • Great! I hope your game turns out great!

  • If you already have the animation for walking in one direction, then you could use an event like this:

    (Condition)-Keyboard: Right Key is down (Action)-Player Set animation to "Walk"

    Then, to make the player turn around, use this event:

    (Condition)-Keyboard: Left Key is down (Action)-Player Set animation to "Walk"

    (Action)-Player Set mirrored

    To make the animations stop playing when you stop pressing the keys, use these events

    (Condition)-Keyboard: On Right key released (Action)-Player Set animation to "Stand"

    (Condition)-Keyboard: On Left Key released (Action)-Player Set animation to "Stand"

    That should do it. Let me know if it works!

  • I didn't know you could do that with the array. I'll try that. Thanks!

  • Wait, it posted three times? Weird, I was having some trouble when I tried to post it, because it wouldn't go through. That was dumb. Thanks for telling me that!

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  • Okay, so I know I'm supposed to go to that other site to post suggestions, but I had a little trouble with it. Anyways, my suggestions is, it would be cool if you could add playlists for music in the editor. That way, you could have an event like, "Player on collision with ground, Play Playlist 1" or whatever. That wasn't a very good representation was it. If you don't want to do that, it's fine, because I'm sure that would be incredibly hard, but I just wanted to mention it. Thanks!

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Stuntmanignitionbrad's avatar

Stuntmanignitionbrad

Member since 25 Jul, 2024

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