Kyatric's Recent Forum Activity

  • Do you mean hit one enemy and then another enemy ?

    Because at the moment, what your event does is it checks it is colliding with one enemy and it has to be colliding/overlapping with the other enemy at the same time to be executed.

    If you want to check for a consecutive action (like it goes through an enemy and then another one) use global variables to count the "hits".

    It would be simpler to figure out if you'd post your complete capx directly.

  • Are you sure you imported/converted m4a sounds ? (this is the sound format IE supports).

    Are you sure your server is serving correctly those files ?

    Manual entry about sounds and music

  • Example capx using the pin behavior.

  • The ribbon has a "Search" field in the "Events" tab that basically does that.

  • Make a new topic in the "How do I" forum and provide the capx.

    Since you can't reproduce in a new/stripped down project it seems it is definitely something you overlooked in your project, and without the actual capx, no way to help you correct it.

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  • As vee mentioned, check the "Tint" webGL effect shipped with C2 or even the "Replace color" one.

    Since this (old) thread those effects have been put in.

  • Compared to "regular coding languages" C2 has its own worflow/system you need to get the hang of before really judging it.

    The event system is robust and allows you to do so much without even requiring you to expand it with plugins/behaviors.

    Often coders come and want to "go further" without even being aware of the depth than can already go into simply with events.

    Take the time to read through the manual and check out some of the tutorials available (you can also check out the advanced event features), perhaps you'll start to see what I mean.

    Some "keyboard users" already stated they were more at ease this way, and so shortcuts were implemented to allow them to find back their mark/workflow.

    Maybe the system is not right for you anyway, but as a beginner, don't just go and judge it without having at least tried it for a bit.

    Your experience as a coder will definitely help you get the hang of it faster than a complete beginner, I can assure you but you still have to put a bit of "discovery effort" into it first.

  • I find it quite funny how this kind of topics come back on a regular basis.

    There's already been quite some discussions on the subject here or here in the past.

  • Not sure to understand your issue, but are you aware instances already have an IID and UID values you can refer to and pick ?

    You still can use the expression "loopindex" with a "for each" loop.

    Also, if you want to check the number of iteration of a loop, you could also have a local variable and add 1 to it, this will allow you to keep some kind of counter.

    Possibly posting your capx would make it easier to understand what your issue really is.

  • You can use a system condition "Every 0.1 second" and an action "Add 10 to " a global variable that you'd name "Score".

    Look in the manual for informations on those conditions/actions.

  • Peralta: The performance tips manual entry.

    Also as mentioned in another thread, the "limits" are mostly the knowledge and the design of the users.

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Kyatric

Member since 18 Aug, 2010

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