Tokinsom's Recent Forum Activity

  • You can make your own in 10 minutes.

  • Actually we are forced to use CocoonJS; we have not been provided any better options. We've been waiting for YEARS, man. Every update fixes one thing and breaks 50 others. Now the vast majority get nothing but a black screen.

    Considering some users have paid upwards of $500 this is unacceptable and they have every right to ***** all they want.

    I've given up on it entirely and no, it's not a problem with my "logic". I've been using MMF, CC, and C2 for over 8 years.

    I love working with Construct 2 and I will continue to support Scirra for a long time but the mobile side of it is a complete bust.

  • "Trigger once" limits the action to one instance. Not sure why. Real pain to work around sometimes.

  • Submit a bug report with a .capx.

  • Not yet :T This game is on hold until I finish my current project and put together the right team. Was thinking about putting up a new video with updates/further explanation just the other day though (it was in development for 9 months after the last video)..might still do that.

  • Uhh welcome to life dewd.

  • Sounds like you're working your way to an early grave, friend.

  • Tokinsom Are you suggesting I manually save every object position and variable to a dictionary/webstorage every time I want to save the game? That's a whole lot of effort for no good reason.

    There's a reason many games have dedicated save rooms or only allow you to save in the overworld :)

    Also you could loop through the enemies to save their positions and such, but loading them will be a pain. We REALLY need "Create Object By Name". Don't care if it makes it easier for people to cheat, it's a necessity.

  • You already have all the control you need using Dictionaries & Webstorage for your save data instead. The built-in save feature is only useful for the shift+F5 preview and is in no way a reliable form of save data because you can't retrieve nor modify any of it.

  • 1. Haven't used arrays in a while but when I did I did not have this problem. If it's a bug then make a .capx where you can reproduce it and file a bug report.

    2. I guess buttons are a windows thing.

    3. Dictionaries and their keys are extremely useful. I use them solely for game/save data.

    4. Major update with CocoonJS recently, bugs are to be expected.

  • Sounds useful but I'm not sure it actually will be...Object code is often spread among several event sheets and you have to factor in families & containers o.o;

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  • Well from what I've gathered you still can't do real-time online multiplayer with C2 so why bother? Single-player Minecraft and Terraria is extremely...dull.

    And Sulli, if everyone thought like that there wouldn't be any more games. Terraria itself is more or less a ripoff of Minecraft.

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Tokinsom

Member since 6 Jun, 2010

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