Hello!
I have some performance issues in my project and aftwer a graphic cleanse I wanted to start looking at the debug console for CPU usage.
My game is "doll house" kind of game and I use physics in a very simple way, I want objects to fall down until they reach the floor.See an example:
Physics are deactivated in my objects by default, and only activated when drag starts.
In order to check the collisions I use overlap.
This works perfectly, but seems to be very CPU consuming. It runs good on my PC, but in android devices can be laggy.
I'm not sure if there's a better way to achieve the same result?
Thank you for your time!