otomecha's Recent Forum Activity

  • Hello!

    I am working on a mobile game for kids. Is the typical 'doll house' type of game, similar to toca boca, aha world, avatar world etc. This kind of games are scene and prop heavy.

    This is an example of part of a scene:

    One of the issues I have is the lack of control over the atlases. As I have several location, ideally I would like to bundle the props by location so I am not loading unnecesary big atlases. I believe this functionality does not exist in Construct, as they are auto generated.

    Is there any plugin or work around for that? Thank you!

  • You do not have permission to view this post

  • You do not have permission to view this post

  • Hard to help you without the project file. Make sure the UI layer has parallax and scale rate set to 0.

    Thank you for pointing this out! Actually all the layers had the scaling and parallax at 100 except for the UI one. That caused elements in that layer to behave strangely.

    Its solved now :)

  • Also image point seem to work weirdly now.

  • Hello!

    I opened the project I was working on after some months lol and I have the impression some things regarding vieport width etc, are not working properly. I am trying to figure out if I'm doing something wrong or if this was deprecated.

    I have this that is a slider.

    Should be positioned always at right corner

    But when I change the ratio it's displaced...

    Any idea what is wrong¿ Thank you!

  • This is how I made a rain effect for my game using a tiled background. I've messed with some of the numbers to make it move more diagonally. Hope this helps!

    Thank you for sharing! It worked :) But moving from top to bottom, I will play around.

  • Hello!

    I use this kind of backgrounds in my game and I was wondering If there is any way to make them 'move' diagonally like in supercell games.

    Right now I make them using a tiled image...

    Thank you for your time!!

  • Do I need google to be loged? Still not working...

  • Hello!

    As many others I have the warning in google console to update the billing thingy. I did open my project in 402.2 and generated a debug apk to test. However I saw the shop is not working (it was previously working fine...) Do I need to change anything on my side?

    This is how it was implemented and previously working.

    I registered the items in a preloader scene I have.

    Then I did this to show the prices and info, but now is not showing any information.

    Any ideas¿

  • Here an example by R0J0 : construct.net/en/forum/construct-3/how-do-i-8/onet-games-172483

    Thank you!!!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Had another go at it so now the logic is a bit more understandable and fits within 25 events.

    When you click on a tile it does a search for valid moves from that tile to other matching tiles. the path from one tile to another can only bend twice and the path has to go through an empty space first.

    Then when you click on a matching tile it destroys the tiles and draws the path.

    If you want to see the pathfinding in action make the marker sprite initially visible in the editor.

    It's trivial to change the number of unique tiles, but just be sure there are enough tiles on the board so there can be pairs.

    https://www.dropbox.com/scl/fi/gpd6ss46cm1a7vfb469ev/onet2.capx?rlkey=5zlh8fml1v63hihzj3jxqv7cs&st=esgaimgg

    Wow thank you very much for sharing!! You are amazing! I will take a look at it :3

otomecha's avatar

otomecha

Member since 26 Mar, 2015

None one is following otomecha yet!

Trophy Case

  • 10-Year Club
  • Forum Contributor Made 100 posts in the forums
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

14/44
How to earn trophies