lucid's Recent Forum Activity

  • PSI, yes, hold the control key and mousewheel in the timeline section

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  • Thanks

    1. I will still look into this. I'm assuming the opacity thing is from the recent change that corrected the one tick lag. Since the animation updates the sprites at the end of the tick it's being overwritten. I think I have a solution that will work nicely to allow you to make whatever changes and have the plugin automatically recognize a change was made and not overwrite it.

    2. Yes. I will still look at this, but as I said a few positive sidetracks (such as the Scirra store launch) in a row have me overdue for a plugin update.

    3. I did a quick test to see, and I'll have to look into this a bit. I haven't tried anything like this yet, but I think it should be possible to localize picking to the current sprites with a condition or action. I want to make it as streamlined as possible. I'll also bring up the scenario to Ashley, just in case he's already planning something to make families and groups pick together the way you're saying.

    Thanks again for your patience everyone.

  • , Sorry Mike, it doesn't. But it seems to be their Javasript VM limitation - can't load external scripts (I may be wrong but it seemed like that in the debugger).

    suntemple , I'm not sure if you already checked this, but it ended up being the issue with the Spriter plugin not working in cocoonjs.

    The details are discussed in the Runtime overview documentation under the heading Google Closure Compiler compatibility, but I'll paste the relevant text here:

    If you refer to external libraries, you must always use bracket syntax (i.e. Object["property"]). If you use dot syntax, Closure Compiler will rename the property and it will access the wrong property of the external library after export.

    The closure compiler is used whenever minify script is used which is always the case with cocoonjs.

  • MikeMS, you can't do that within Spriter, but if you're using it with the scml plugin in C2, you can add any effects you want to any of the sprites that make up your Spriter animation within C2

  • Works with vector art style? (First time with this type of tool )

    Hi Kappyh, as jayderyu said you can't directly draw anything in vector graphics, but as Spriter just uses images and assembles them in real time you could use your favorite vector drawing tool to make the character parts, export them to images, and then use those images to reassemble and animate the character in Spriter. Also, we plan to support deformation of images in the future which will allow vector like functionality on images.

    everyone else. Thanks for your patience again everyone. Sorry for the lack of updates, but things are going on behind the scenes on several fronts. No ETA just yet, but there is a new version of Spriter and a new version of the scml plugin coming on the way. The latter will address reported bugs and new pro features in Spriter.

  • Game Effects Animated art Pack — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-spriter-animations/game-effects-animated-art-pack-75

    <p>This art pack is loaded with impact effects, explosions, fireballs, puffs of smoke, magic effects, lightning ect. We may add content to the art packs in the future, which would be free updates for anyone who has already purchased the art packs.</p><p>Detailed Instructions for using Spriter with C2 can be found here:</p><p>http://www.brashmonkey.com/forum/viewtopic.php?f=3&t=15628</p>

    Use this topic to leave comments, ask questions and talk about Game Effects Animated art Pack

  • Spriter Pro— Now for sale in the Scirra Store!

    Spriter is the ultimate 2D animation and object creation tool. It's an intuitive animation tool that lets you animate with or without bones, or any combination thereof, along with frame by frame features. A host of other useful features like tweening curves, inverse kinematics, and onion skinning make creating amazing animations a breeze.Create silky smooth, state of the art 2D animated characters and effects that play back in your games exactly as they did in the editor. No more picking and choosing which frames of animation will make it into your game. Animations tween in real time to give your games that super smooth look that only modular animation can provide. The Spriter importer Scirra has built into Construct 2, and the scml plugin give you access to a family/group of sprite objects, so you can play your animations back, but still have access to each individual sprite you used to make up the body.Additional game related features like animated collision boxes and action points (think animated Image Points) make editing game data into an intuitive artistic visual process that integrates powerfully with Construct 2's event system. Character Maps allow you to create variations or 'skins' for your characters. Without any additional time or animation data, you can add accessories like weapons and clothing, or even swap out the entire character's art to make a completely different character that shares the animation data. These character maps can be swapped and combined on the fly using actions with the scml plugin.There are a host of other amazing features coming to both Spriter and the C2 plugin, and these will all be free updates to Spriter Pro owners.(Get the plugin and detailed import instructions here: )

    Use this topic to leave comments, ask questions and talk about Spriter - Pro

  • Basic Platformer Art Pack — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-spriter-animations/basic-platformer-art-pack-76

    <p>This art pack includes a robustly animated platformer player character, ready to walk, run, slide, crouch, flip, and swim his (or her) way through the world you create. Also included are several fully animated basic enemies, a couple of boss-like characters and a few effects you�ll likely find useful for things like impacts, pick-up effects etc. This Art Pack also includes three unique �skins� for the player character..these are unique image sets which turn the player into a female, a robot or an anthropomorphised cat.</p><p>Detailed Instructions for using Spriter with C2 can be found here:</p><p>http://www.brashmonkey.com/forum/viewtopic.php?f=3&t=15628</p><p>IMPORTANT: This Art Pack shares content with the Adventure Platformer Art Pack. If you�ve already purchased the Adventure Platformer Art Pack, you are eligible for a 50 percent discount for this art pack. Email us at mailfio@BrashMonkey.com for a coupon code.</p>

    Use this topic to leave comments, ask questions and talk about Basic Platformer Art Pack

  • Adventure Platformer Art Pack — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-spriter-animations/adventure-platformer-art-pack-77

    <p>This art pack includes a robustly animated adventure themed platformer player character, ready to walk, run, slide, crouch, flip, and swim his (or her) way through the world you create. Also included are several fully animated basic adventure themed enemies, a couple of boss-like characters and a few effects you�ll likely find useful for things like impacts, pick-up effects etc. This Art Pack also includes three unique �skins� for the player character..these are unique image sets which turn the player into a female, an enemy goblin or an anthropomorphised cat. </p><p>Detailed Instructions for using Spriter with C2 can be found here:</p><p>http://www.brashmonkey.com/forum/viewtopic.php?f=3&t=15628</p><p>IMPORTANT: This Art Pack shares content with the Basic Platformer Art Pack. If you�ve already purchased the Basic Platformer Art Pack, you are eligible for a 50 percent discount for this art pack. Email us at Mailhcp@Brashmonkey.com for a coupon code</p>

    Use this topic to leave comments, ask questions and talk about Adventure Platformer Art Pack

  • Anybody else getting this error after carefully following the instructions?

    [attachment=0:3tok55lm][/attachment:3tok55lm]

    The only difference between my install & the instructions on Spriter's forum (linked above) is that I have a portable install of C2, so I installed Spriter to that plugin folder instead of to my C drive.

    Has anybody got it working successfully on a portable install?

    Hi miketv. Sorry to get back to you so late. I'm going to talk to Ashley because this is an importer (c2-side) problem. I'll let you know what he says. Also this works for me if I do a portable install to different folders on my hard drive, but all of my portable devices use MTP so I can't test on a different device. Can you tell me what type of device or setup you're trying to use, and I'll pass that information on to Ashley as well.

    would it be possible to make sprite's head and arms follow mouse cursor without having to animate every angle separately?

    That will be much easier when I implement subentities in the plugin.

    Also, heads up everyone Spriter B10 is released, and has the full feature set for Spriter 1.0.

  • Hello again everyone. I know I'm a bit behind on getting back to some of you, but I'm all caught up Spriter side now, and going to be taking a look through everyone's capx's and issues. If you sent me something to look at any time in the past week or two, and I haven't gotten back to you by Wednesday, please give me a nudge here or at in case I missed you.

    Also, very exciting Spriter update upcoming. This particular feature won't make it to C2 immediately, as I will be focused on bugs, and closing up Spriter 1.0, and I'm sure the Scirra folks are extremely busy launching the Scirra store, but I fully intend to have the C2 plugin fully support this feature (with runtime actions to control it) in the future, so it's something to salivate over in the meantime:

    Bass_X, I can't tell from the screenshots, is the problem that the zorder isn't working as expected, or that collision detection isn't working as expected?

  • ThunderLion, not yet. We've had a

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    version of the feature in experimental form available for some time. This shouldn't be used in production yet, and is no indication of the final ui. It is still a while off, but the plan is to develop that into a full-feature some time after 1.0, and also eventually add it to the scml plugin for webGL mode in C2. There's no feasible way I know of to do it in HTML5 and run at a usable framerate.

    kraed, thanks. Glad you got it working.

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lucid

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