lucid's Recent Forum Activity

  • PSI - We're closing up the prerelease for the next version of Spriter as we speak. After fixing a couple more bugs we will do a limited release of the program so the community can help us test this new version. After fixing any bugs the community finds, we will package the full release for all 3 platforms. The next order of business is catching up the plugin. The opacity function should still work, so that's another bug that will be fixed. I thank you all again for your patience. This next version of the plugin will be a large upgrade, adding custom event, animated variables and tag states, and subentities as well as bug fixes.

    6bruno6 There will be better options to work directly with the scml object itself, but if you need to manipulate it as one object with a behavior like that, it's best to make a dummy sprite and pin the scml object onto the dummy sprite. This way you have absolute control over the size of the sprite and the offset:

    So, create a sprite that's just a square and add it to the group, and at start of layout, or when you create a new scml object, pin the scml object to it. Then you can just add drag and drop, or any other behavior to the sprite, and have the entire entity behave as you expect it to. In a future version of the plugin you will be able to control the exact size of the main bounding box from within Spriter, and C2 will use this information for the scml object's bounding box.

    Also, just a heads up to everyone, you can now download the essentials versions of the art packs from the Scirra Store after purchasing Spriter Pro. You will find them as 'alternate versions' available for download in the same place you can download the Mac and Linux versions:

    For those not already familiar, when you purchase Spriter Pro, you get a subset of each art pack as free downloads. The “Essentials” editions don’t have as much content as the full commercial versions, but offer a fantastic starting point for creating the animations you might require for your game projects.

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  • no problem. Glad you got it working!

  • The images weren't included with the files you linked earlier, so I can't load them into Spriter, but when I look at the scml and scon files in a text editor, I notice the image for the pause button doesn't have a file extension:

    <folder id="0">
            <file id="0" name="menu-general.png" width="69" height="71" pivot_x="0.5" pivot_y="0.5"/>
            <file id="1" name="menu-home.png" width="69" height="71" pivot_x="0.5" pivot_y="0.5"/>
            <file id="2" name="menu-reload.png" width="69" height="71" pivot_x="0.5" pivot_y="0.5"/>
            <file id="3" name="menu-sound.png" width="69" height="71" pivot_x="0.5" pivot_y="0.5"/>
            <file id="4" name="menu-store.png" width="69" height="71" pivot_x="0.5" pivot_y="0.5"/>
            <file id="5" name="menu-pause" width="69" height="71" pivot_x="0.5" pivot_y="0.5"/>
        </folder>[/code:3u1amkpo]
    
    notice it's [b]'menu-pause'[/b], instead of [b]'menu-pause.png'[/b]
    
    My guess (without having the images to test) is that C2 probably doesn't recognize that as an image file so the import is failing.   Please try this.  Back up your original files scml and scon fiels, and then replace them with [url=https://dl.dropboxusercontent.com/u/257875422/temp/forumstuff/pausemenu/pausemenu.zip]these[/url] (I just added the .png file extension on that file entry for both of them).
    Rename the file 'menu-pause'  to 'menu-pause.png'  and try to reimport into C2.
  • ...

    3 - (on spriter) added the pause menu to the animations

    4 - (in c2) reimported again without problems, but the menu dont appear

    ...

    Unless I'm misunderstanding the problem, it's working for me. Here's what I did:

    On the Layout - Spriter Container:

    Locate the scml object:

    Move it into the visible canvas:

    Preview the layout:

    As long as you have your pause_menu scml object on the layout, or spawn it, it seems to be working. If I misunderstood your question, please let me know.

  • winsonzhong - yes. I'll quote my recent response from a previous page of this thread:

    [quote:d4e16et0]The free-form deformation will come post 1.0. I don't want to give an ETA since we're going to continue to polish 1.0 until it's perfect. Then we will take our time to make free form deformation absolutely perfect, though of course there will be beta versions along the way for Pro users.

    Once deformation is a little further along and useable in Spriter in a more final form, I'll start adding it to the C2 plugin. It will most likely be webGL only, as html5 has no reasonable way to do this with useable performance, that I've been able to find.

    The most recent pro features that aren't yet in the the plugin (sub-entities, variables, tags, and events) will be coming to the C2 plugin much sooner.

  • PSI Just try one more thing for me, since it's working in Spriter. Just make sure both the scml and scon files are saved with whatever latest version of the file, and make sure they're both reimported into C2. And send me the files anyway, as you're at the top of the list when I get back to the plugin.

    I know it's taking a while, but we're getting there.

  • PSI the Spriter file doesn't have the character on it when you load it in Spriter? Or the C2 project doesn't have the sprites in it? or both?

  • Yes Jayderyu, there were some bugs introduced to pivot points with character maps in B9 or B10. A user recently reported them, and they are fixed for the upcoming version. Sorry for the inconvenience. B11 should be out by next weekend.

  • Thank you very much E Bear. Glad you're enjoying it!

    It will only get better from here.

  • E Bear - The free-form deformation will come post 1.0. I don't want to give an ETA since we're going to continue to polish 1.0 until it's perfect. Then we will take our time to make free form deformation absolutely perfect, though of course there will be beta versions along the way for Pro users.

    What I can say is that the current UI and flexibility for deformation is no indication of the quality of the final version, and the plan is to make it completely simple and fun to use, while being as powerful as possible.

  • hollowthreat - I will look into this further after B10 (coming soon) since as you suggested, the problem may just fix itself. It's difficult to troubleshoot, as Windows 7 64 bit is one of our most common platforms and this is the first error of this kind reported. I use Win7 64 bit to develop and test Spriter. In the meantime, the only other thing to try if you haven't already is to redownload, uninstall, and reinstall.

  • i won't consider going to safe mode, too much hassle if its required to boot to everytime. i'll just wait & try future builds :/

    I didn't mean to boot into safe mode every time, just a one off troubleshooting step to see if it might be a driver or service interfering.

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lucid

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