lucid's Recent Forum Activity

  • The images weren't included with the files you linked earlier, so I can't load them into Spriter, but when I look at the scml and scon files in a text editor, I notice the image for the pause button doesn't have a file extension:

    <folder id="0">
            <file id="0" name="menu-general.png" width="69" height="71" pivot_x="0.5" pivot_y="0.5"/>
            <file id="1" name="menu-home.png" width="69" height="71" pivot_x="0.5" pivot_y="0.5"/>
            <file id="2" name="menu-reload.png" width="69" height="71" pivot_x="0.5" pivot_y="0.5"/>
            <file id="3" name="menu-sound.png" width="69" height="71" pivot_x="0.5" pivot_y="0.5"/>
            <file id="4" name="menu-store.png" width="69" height="71" pivot_x="0.5" pivot_y="0.5"/>
            <file id="5" name="menu-pause" width="69" height="71" pivot_x="0.5" pivot_y="0.5"/>
        </folder>[/code:3u1amkpo]
    
    notice it's [b]'menu-pause'[/b], instead of [b]'menu-pause.png'[/b]
    
    My guess (without having the images to test) is that C2 probably doesn't recognize that as an image file so the import is failing.   Please try this.  Back up your original files scml and scon fiels, and then replace them with [url=https://dl.dropboxusercontent.com/u/257875422/temp/forumstuff/pausemenu/pausemenu.zip]these[/url] (I just added the .png file extension on that file entry for both of them).
    Rename the file 'menu-pause'  to 'menu-pause.png'  and try to reimport into C2.
  • ...

    3 - (on spriter) added the pause menu to the animations

    4 - (in c2) reimported again without problems, but the menu dont appear

    ...

    Unless I'm misunderstanding the problem, it's working for me. Here's what I did:

    On the Layout - Spriter Container:

    Locate the scml object:

    Move it into the visible canvas:

    Preview the layout:

    As long as you have your pause_menu scml object on the layout, or spawn it, it seems to be working. If I misunderstood your question, please let me know.

  • winsonzhong - yes. I'll quote my recent response from a previous page of this thread:

    [quote:d4e16et0]The free-form deformation will come post 1.0. I don't want to give an ETA since we're going to continue to polish 1.0 until it's perfect. Then we will take our time to make free form deformation absolutely perfect, though of course there will be beta versions along the way for Pro users.

    Once deformation is a little further along and useable in Spriter in a more final form, I'll start adding it to the C2 plugin. It will most likely be webGL only, as html5 has no reasonable way to do this with useable performance, that I've been able to find.

    The most recent pro features that aren't yet in the the plugin (sub-entities, variables, tags, and events) will be coming to the C2 plugin much sooner.

  • PSI Just try one more thing for me, since it's working in Spriter. Just make sure both the scml and scon files are saved with whatever latest version of the file, and make sure they're both reimported into C2. And send me the files anyway, as you're at the top of the list when I get back to the plugin.

    I know it's taking a while, but we're getting there.

  • PSI the Spriter file doesn't have the character on it when you load it in Spriter? Or the C2 project doesn't have the sprites in it? or both?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Yes Jayderyu, there were some bugs introduced to pivot points with character maps in B9 or B10. A user recently reported them, and they are fixed for the upcoming version. Sorry for the inconvenience. B11 should be out by next weekend.

  • Thank you very much E Bear. Glad you're enjoying it!

    It will only get better from here.

  • E Bear - The free-form deformation will come post 1.0. I don't want to give an ETA since we're going to continue to polish 1.0 until it's perfect. Then we will take our time to make free form deformation absolutely perfect, though of course there will be beta versions along the way for Pro users.

    What I can say is that the current UI and flexibility for deformation is no indication of the quality of the final version, and the plan is to make it completely simple and fun to use, while being as powerful as possible.

  • hollowthreat - I will look into this further after B10 (coming soon) since as you suggested, the problem may just fix itself. It's difficult to troubleshoot, as Windows 7 64 bit is one of our most common platforms and this is the first error of this kind reported. I use Win7 64 bit to develop and test Spriter. In the meantime, the only other thing to try if you haven't already is to redownload, uninstall, and reinstall.

  • i won't consider going to safe mode, too much hassle if its required to boot to everytime. i'll just wait & try future builds :/

    I didn't mean to boot into safe mode every time, just a one off troubleshooting step to see if it might be a driver or service interfering.

  • trying the latest version of spriter free on latest win7 64bit, spriter crashes at start. version b6 was working fine.

    Unfortunately, this is a generic Windows error that may or may not be caused by Spriter itself, even though it occurs within Spriter. Because of this, we'll have to try a few things to narrow down the problem. If you can, please try each of the following, and let me know if any of them fixes the problem or changes the error:

    1.Updating all drivers

    2.Running Spriter as administrator

    3.Copying the install directory elsewhere on your hard drive and attempt to run as administrator

    4.Running Windows in Safe Mode

    lucid I am considering buying spriter. If I get it at the early adopter price will I also get future updates?

    es.

  • russpuppy, would you mind sending me the capx to ?

lucid's avatar

lucid

Member since 16 Jan, 2009

Twitter
lucid has 25 followers

Connect with lucid

Trophy Case

  • Entrepreneur Sold something in the asset store
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

24/44
How to earn trophies