lucid's Recent Forum Activity

  • when can the plugin support deformation? We have been waiting for a loooooooong time !!!

    I can't give a good estimate at this time as I don't want to be wrong again. I will say that the reference implementation I'm still working on will be the basis for an improved c2 plugin that should run more smoothly and require less ram, and that will bring it one step closer toward having the deformation as well. The deformation in it's current state in Spriter is not at all what the final product will be like. I understand it's frustrating and I apologize for the many missed estimates, but we absolutely will have a far more polished deformation feature in Spriter, and support for it will come to c2. I will update when I have something more concrete.

    Hi Lucid,

    I am having trouble with using character maps on import into c2. Here's a simple zip of a demo capx and scml to show you what my problem is. I'm not sure if it's a bug or if I have been trying to use a feature that's not supported by the plugin. When I import a scml into c2, the entities and their animations are accessible but the import action does not bring over the character map sprites. In the attached example, the import should bring in 3 red/green/blue squares, but it imports 3 red squares instead. I've been using r208 and v4.1 Spriter. Thanks!

    Edit - it appears that the character map active settings weren't saved. I'm investigating....

    Edit 2 - Confirmed - the active character map selection is not being saved in v4.1. On closing and re-opening Spriter, it reverts back.

    Character maps are made to be dynamically added, so you can change them at runtime. When you add an active character map in Spriter, you're previewing what it will look like to activate that character map at runtime. I edited your capx to apply one of the character maps. (Left click to apply the character map)

  • There's a few things it could, be. Maybe the action point isn't present on all frames, and it's not on the frame you're spawning it on, or it could be a bug. Could you email me a capx where I can see the incorrect spawning point?

  • adamcreator -Unfortunately, at the moment, there are no options to change the ui theme. We will probably add something like this at some point in the future, but I have no estimate of when this might happen.

  • download the newest version

    5/11/2015

    • Fixed a bug where when switching to an animation with a different z-order from the previous animation, sprites wouldn't always immediately update their z-orders.
  • Hi I would either wait for the end of the crouch, or make the crouch to stand transition an actual animation. In a future build of the plugin, this will be updated so you can blend from mid-blend.

  • lucid - I made a collision rectangle in one of my Spriter animations. When I destroy the collision rectangle on overlap, it actually seems to destroy all of my sprites and the spriter object for the character that includes it.

    All the objects are imported into a container for convenience. If you remove them from the container it will make it so they don't automatically destroy other body parts, though the plugin will expect them to exist. The best thing to do would be to disable collisions and visibility, though:

    It also seems that it isn't disabling collisions as I am instructing it too after it overlaps the target sprite.

    This is probably because the plugin is managing visibility and collisions. I will update the plugin at some point to ask it to pause things like this.

    Guys i simple try to import .. and it does impor ok.. but when i run the layou it show no animation at all.

    I already saved with all the options on.. the object is on my layout.

    I have all the on initialized loaded.. but nothing is displayed.

    does anyone know what might be heapening?

    Did you save to 'scon' and 'scml'? If so, please send me the zipped Spriter project folder and I can take a look for you, though I will be away for the weekend, so I probably won't be able to get to it until Monday.

    volkiller730 Thanks! I will give that a try.

    Edit: I just updated to build 10074 and now I can drag and drop again .

    Glad you got it working.

    when can the plugin support deformation?

    No ETA on that yet, though it will definitely be after it's made into a full-feature on Spriter itself. The finished deformation feature will be alot more powerful and intuitive than the experimental version that's in the program now.

  • Hi everyone. Thanks for your patience.

    ChangeLog: 4/25/2015 (Download Here)

    • Fixed a bug where Sounds in the sub-folders of a Spriter project wouldn't get triggered by the plugin.
    • Fixed issue where events and sounds wouldn't be triggered after restarting or returning to a layout.
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  • Hi everyone. Thanks for the bug reports. I will be looking into all of them. Unfortunately, I probably won't have a chance until after the weekend as I'm tied up with a few things on the Spriter end of things. Thank you for your patience.

    mattcusprime, please send me the relevant files, thank you.

  • volkiller730, one more thing is to try the example project in my signature just to make sure there isn't something about the save file in particular that's causing it not to work. I don't think this is likely though, because it should still at least ask you if you want to import, and then fail on the import.

  • volkiller730, I just tried it with C2 201 and it worked. The import process that should occur is fully on C2 side, so the first things I would check, is to try C2 using the default theme if you're not already using it, or to reinstall C2. Please let me know if either of these helps or not.

  • Thanks for the info, PSI

  • Thank you I'll look into this. I wonder if a recent C2 change caused this, as sounds were definitely working at one point.

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lucid

Member since 16 Jan, 2009

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