>
> >
> > Yeah, presumably so, as it only happens in C2 and the SCML/SCON files look fine.
> >
> Thank you. I will look into it.
>
>
> >
> > while the animation looks smooth in spriter, the animation (particularly the left and right walking animation) jumps quite a bit in game. Here's a look at the scml playing, as well as the events I'm using for playing animations and syncing them with an invisible dummy sprite.
> >
> > Maybe my problem is in implementation? I even tried to key the very last frame on the timeline, but no luck. at least not on my side.
> >
> >
>
The implementation looks fine, but just to rule out any bugs that I didn't notice, or narrow down the bugs to those particular actions, can you just put the animation in an empty project with no events and see if it plays correctly there?
If it doesn't, can you please screen record what the choppiness looks like at runtime?