lucid's Recent Forum Activity

  • Thanks for your patience everyone. Have a few things keeping me busy I need to take care of at the moment, but I will look into all of this and get back to you in the next few days.

  • That's weird. can you send me the zipped Spriter project for that character. I have a few random things I'd like to try, and it'll go much more quickly if I can just try them back to back. If you don't mind, send to and mention you're mudmask.

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    > > Yeah, presumably so, as it only happens in C2 and the SCML/SCON files look fine.

    > >

    > Thank you. I will look into it.

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    >

    > >

    > > while the animation looks smooth in spriter, the animation (particularly the left and right walking animation) jumps quite a bit in game. Here's a look at the scml playing, as well as the events I'm using for playing animations and syncing them with an invisible dummy sprite.

    > >

    > > Maybe my problem is in implementation? I even tried to key the very last frame on the timeline, but no luck. at least not on my side.

    > >

    > >

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    The implementation looks fine, but just to rule out any bugs that I didn't notice, or narrow down the bugs to those particular actions, can you just put the animation in an empty project with no events and see if it plays correctly there?

    If it doesn't, can you please screen record what the choppiness looks like at runtime?

  • Found yet another bug with this program. If you have triggers such as sound triggers or event triggers and keyframes (presumably during the same time as a trigger) with the easing curve set to "instant" the triggers will activate many times. You can test this by just making a CAPX with a sound real quick and trying it, but if you really need a CAPX we'll try to get one over when we can

    I really just wanted to warn the public of this because it caused us endless amounts of grief, I debugged the game, plugin, SCON file, and SCML file, possibly in that order, I don't even remember anymore, and I only found the issue by using super-old-fashioned debugging methods I've been using for almost half my life, lol. It should have been much more obvious, but sometimes when you assume two things are unrelated, or make changes you *think* are small, surprises come up. XP

    Just to be sure, this is a bug with the plugin, not the program, right?

  • Hey lucid thanks for the update! It seems to work great aside from one thing: character maps. I've used them plenty of times before, but I can't seem to get any character maps to appear in C2. It always just shows the default. I've e-mailed you a minimal C2 example showing it so you don't have to, but choosing to append a character map does nothing with the new rendering method.

    hey I took a look at your capx. The issue is that the file hasn't been loaded yet at start of layout, so it doesn't yet have the character maps to append. If you change 'Start of Layout' to scml - 'On Initialized' it works as expected.

  • Will this ever be updated to the Steam $25 version?

    StarCS - Actually this is the same version. We just forgot to update the price here. Thanks for bringing it to my attention.

  • - I responded via email.

  • Just updater the scml plugin, error~~

    The image is broken for me, but I think I know the error you're referring to.

    If you're not planning to upgrade your project to the new method, please use this version of the plugin until I find a solution to the issue.

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  • lucid - Thanks for the fix.

    Edit: The Spriter Animation still doesn't change opacity.

    Whoops, forgot to actually upload it. It should work now.

  • . K, the opacity thing is fixed. Will have to look further into the image/nametag thing. Don't want to use the spritesheet if possible, and haven't found a way to retrieve the name at edittime yet.

  • - not a noob question at all. I actually meant to add a feature to remove items like this if you manually choose to (there are cases where you want to save the images' set pivots for later), but now that you mention it, I never got around to it. If you want to send me your project to with a list of files that shouldn't be there, I'll see if I can manually remove them for you. As long as the project isn't too huge it should be doable. If I'm not able to, I'll make sure to get the purge unused images feature into the next build of Spriter.

  • rexrainbow - just stopped by to say, when looking through customer's capx's for support reasons, I often need to download your plugins. You're quite prolific! Also, this app is ridiculously useful. Keep up the great work.

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lucid

Member since 16 Jan, 2009

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