lucid's Recent Forum Activity

  • in the construct main page it says the devs are all volunteers. does that mean construct isn't even someone's college thesis or anything? just curious. either way, you guys rock.

  • that's awesome

  • on a happier note, construct is by far the quickest and easiest of these game makers to use, and the forums here always get quick responses, so remaking something from scratch will be as painless as possible. read the wiki and tutorials and post questions if you run into any bumps

    welcome to the forums

  • yeah, this is awesome news.

    the "which key pressed" from keyboard and controller would be quite useful at the point as well

    to be able to set keys the cool way

  • is it possible to limit the effects to certain layers

    for instance. I want layer 3 to have a magnify effect on it

    we should see layer 2 get magnified according to the image on layer 3

    and layer 1 underneath layer 2, but not getting magnified by layer 3

    if there is another way to do it with offscreen layers or canvases or something

    that would be fine, too.

    thanks.

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  • Yeah for 0.99 i'm going to go over all the stuff like that and code a proper system that allows you to paste/clone objects with all their effects, behaviours, variables, attributes, families, etc and move them between applications. I also plan to have events copying event sheets between applications too. Hopefully once objects copy across properly (remembering their behaviours etc) it will be possible to make entire layers and entire layouts copy across. I'm also toying with the idea of having event groups linked to objects, so if you copy an object from one application to another, it will also copy a group of events...but yeah its gonna be quite a challenge

    Perfect. I need all of that. Taken together, it's almost like a way to make custom behaviors that you code with construct.

  • is python still broken btw?

  • > Yeahhh quicksave/load is completely broken

    >

    It's working fine here. Have you put a .cap on the tracker etc?

    the new version seems to break caps made with older versions, for instance. I can make a new cap of a simple physics platform experiment I made the exact same way I made it before and it works, but if I load the old one. object freezes, and detect collisions where there is no object. I can't even create new custom collision masks to fix the problem, the old .cap is simply broken. I don't mind it, as I was only testing some ideas, just saying this is what could have happened to you hideous.

    Ashley wrote:- [FIX] Physics: Hotspots are now considered (however the motion will still be from the centre of mass)

    hotspots seem to be considered the center of gravity. this is how it worked before I thought, am I misinterpreting your meaning?

  • > - [FIX] Physics: Hotspots are now considered (however the motion will still be from the centre of mass)

    >

    what do you mean?

  • thank you

    ok, well, rather than starting another thread for this, is it possible to create behaviors that have dependencies on other behaviors? for instance, could I make a plugin that requires the object to also have platform behavior applied and uses actions and accesses properties from the platform behavior as it applies to that object?

  • the plugin tutorial was helpful, but i still have alot of questions. is it possible to view source for phys/keybrd/bones(any or all) ? it would be very helpful.

  • - [FIX] Physics: Hotspots are now considered (however the motion will still be from the centre of mass)

    what do you mean?

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lucid

Member since 16 Jan, 2009

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