Construct 0.98.7 released

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  • Awesome as always. Just a quick question- do I have to uninstall an older version before installing a newer one?

  • Awesome as always. Just a quick question- do I have to uninstall an older version before installing a newer one?

    No, the new version installs over the old version.

  • - [FIX] The repeat to was causing animations to act like they had pingpong enabled and stuff[/code:1sz52on6]
    
    I was waitng for ages for that...long live the king
  • so, how long are you trialing this version for before you put it on the front page?

  • This one seems OK judging from comments, we'll probably frontpage it today or tomorrow.

  • Layout Editor

    - [FIX] Objects on locked layers can no longer be selected in any way

    There is a porblem.

    I can still select objects on locked layers by using the Object bar. Is this intended?

    Also, I can still select objects on locked layers with CTRL-A and move them around and such, as long as the layer I have currently selected is not locked.

  • Yeahhh quicksave/load is completely broken, and I was using it to reset my levels.

    It seems to remove most of the objects that I use for physics collisions when i quickload, thus breaking the entire game. The debugger says that the number of items doubles when I quickload!

  • Awesome stuff as always! You guys are machines!

  • > - [FIX] Physics: Hotspots are now considered (however the motion will still be from the centre of mass)

    >

    what do you mean?

  • Yeahhh quicksave/load is completely broken

    It's working fine here. Have you put a .cap on the tracker etc?

  • > Yeahhh quicksave/load is completely broken

    >

    It's working fine here. Have you put a .cap on the tracker etc?

    the new version seems to break caps made with older versions, for instance. I can make a new cap of a simple physics platform experiment I made the exact same way I made it before and it works, but if I load the old one. object freezes, and detect collisions where there is no object. I can't even create new custom collision masks to fix the problem, the old .cap is simply broken. I don't mind it, as I was only testing some ideas, just saying this is what could have happened to you hideous.

    Ashley wrote:- [FIX] Physics: Hotspots are now considered (however the motion will still be from the centre of mass)

    hotspots seem to be considered the center of gravity. this is how it worked before I thought, am I misinterpreting your meaning?

  • By 'Physics: hotspots considered', it means if the hotspot is not the middle, the collisions are still aligned with the sprite image. Previously, it required the hot spot to be in the middle, and if you moved it, it meant collisions were no longer aligned with the sprite.

  • is python still broken btw?

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  • the new version seems to break caps made with older versions, for instance. I can make a new cap of a simple physics platform experiment I made the exact same way I made it before and it works, but if I load the old one. object freezes, and detect collisions where there is no object. I can't even create new custom collision masks to fix the problem, the old .cap is simply broken. I don't mind it, as I was only testing some ideas, just saying this is what could have happened to you hideous.

    Oh, yeah, that might've been the case, then. It works fine now though, got another way of restarting the levels.

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