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  • in the meantime, you can make a sprite of a box, made of dotted lines, and set the width height as the screen dimensions. probably best to make it a small sprite, and expand it to the screen size. make it destroy on start during development, and remove it before exporting to exe.

  • yeah, so after beating it, I do say, the story did get continually more confusing and the ending was a little disappointing..less so because people here said the ending was disappointing

    still overall, amazing game, especially the world 3 puzzles

  • Davo can say for sure, but I think he said he'd fixed some of the problems with Python in the next build.

    Just curious about the status of the python stuff in general

    especially any changes planned for the .99 build

    in particular:

    making it so you don't have to have the extra python file with your exe

    whatever it is that makes everyone say "python is broken right now"

    and also the object picking issue

    wondering what the priority and/or progress is on those

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  • Don't you think it would be useful to visually represent where the resolution of the window would be in the layout editor?

    yes

  • [quote:7u7r5om6]What I still don't understand is the ability to have these things (katamaris) grow. I'm not entirely sure myself of how it would work conceptually, not just on Construct. I tried adding the size value of the pickup to the size value of the ball when it picks it up but it didn't work out so well.

    make the physics sprite visible, and set the opacity to 20 percent

    make sure it is on top of everything else

    so you can see the physics circle, but you can see the trash and katamari through it

    now watch what happens when it gets bigger

    your bigger sprite probably isn't repositioning itself to be circling around the katamari and the trash, it's just making a big invisible circle around the original katamari.

    you have to figure out the math to make the new size be circling the katamari plus the junk.

    it should stretch to an oval, and set itself to an angle thats the best fit for the trash

    math is power

    and the math section of the system expressions wiki will come in handy

    for this to work, you may have to destroy the original physics sprite and create a new one in it's place in order to align the physics circle with the trash it's supposed to be circling. the physics behavior doesn't allow you to move objects without using the physics itself to do it. you can copy over the velocity and angular velocity to the new object so it will continue to move the way the original one did

    may also use a second invisible sprite to choose which objects should be picked up

    because if you think about it, if you pick up a pencil and it's poking far out from the karamari, causing it to roll differently, you don't want guys sticking to the tip of the pencil. it's a growing circle around the katamari itself, even if the trash is changing the overall shape with one or two odd items, it never loses it's roundness for too long, so the collision mask should grow, but not in the same way the physics object does.

    EDIT: For dropbox, make sure you put the file you want to share in the public folder of dropbox, and then rightclick and copy public link

  • You can already apply behaviors to canvases, what are you talking about?

    I'm not quite sure anymore....

    ...I guess I must've been tired and not realized I was on event sheet editor when I tried. I can't see why else I would've thought you couldn't. Well, at least now my feature request is filled.

  • I didn't watch the video

    but I was a big katamari fan back in the day

    I think the katamari has phyics, and I think it's kindof similar to the oval thing

    or else it would never roll with a big pencil sticking out

    check out the platform school tutorial...I'm not sure which one, but it uses an invisible sprite to control collisions

    it's quite simple though, you can try it for yourself

    I don't have much time at the moment to make a cap, but try this

    right click the ball we have now

    then right click on blank space

    right click - then paste clone

    this makes it paste a whole new object, not just a copy of that object

    now the new sprite

    go into behaviors, and delete the physics behavior

    edit the sprite of the original object

    just color it green or something

    make that sprite invisible

    it's at the bottom of the properties panel

    start invisible

    now make a new event

    system-always

    in this event create an action

    double click the new sprite (that looks like the one we've been using, but has no physics now, remember)

    doubleclick on the action set position to object

    and then choose the green physics object as the object

    create another new action under that one

    again with our new sprite(not the green physics sprite)

    the new action will be set angle

    now play it again

    it should look and play exactly the same as it did before

    if it does that means, you did the invisible sprite thing

  • it all makes sense

    you'd be surprised how nice the wobble would feel

    load up the original katamari thing I posted

    and stretch the katamari a little bit

    so it's an oval and then run a preview

    it has a nice feel to it

    very katamariesque <---that's a real word, look it up

  • apply behaviors to canvases

    you can put something there, and then make it do stuff

  • I think it's awesome as hell

    and I think the story is awesome as hell, too, the way each part of the story introduces the concept of the next levels

    and the puzzles are just plain brilliant

    I thought when I first heard of it, "oh great, everyone thinks yet another time rewind game is original"

    but I was totally blown away by all the creative ways it was used, and some of the crazy stuff you have to do in world 3 with the right left, forward rewind thing is...goodness

    it's just freakin badass,

    and just...

  • I stand corrected:

    http://dl.getdropbox.com/u/1013446/raiden2.cap

    edit: although I think maybe a cubic curve instead of a quadratic might look cooler, and crazier

    edit2: fixed cap, so now in start of layout you can choose the number of segments

    also, in the last version I had a -10 pixel offset leftover from cutting and pasting

  • it's probably possible to make a chain of sprites and some distortion there to smooth it out if necessary without having the distortion change the collision much

    just to fix the connecting edges

    I don't know...I just haven't seen the smooth sprite chain done yet (or if I did, I didn't know it)

    may be misplaced skepticism

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lucid

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