lucid's Recent Forum Activity

  • I could be wrong, so don't cast judgement on the guy or his art

    but I think he left, because I thought the first step in collaborating was to

    "show me some of your art"

  • heh

    thought you might find this interesting:

    unfortunately, the examples only work in construct v 98.9

    and also, you can't look at every version along the way, because I kept saving over the same file, and the only one that isn't a save over doesn't work very well at all (katama2)

    eventually we agreed I would code the game if he made the art

    but then he disappeared and never returned to the boards again

    you'll notice the guys get blurrier and blurrier the more you stick on

    there's a way around that, but I stopped working on it after he left

  • in the meantime, you can just put more than one bumpmap on the same object

  • I think this may help linkman

    http://files.getdropbox.com/u/1013446/ballangles.cap

    left and right arrow aim

    mouse moves arrow

    left mouse button fires ball

    the only event that matters for your purposes is the "on collision" one

    I believe that is correct normal based reflection though

    basically :

    <img src="http://upload.wikimedia.org/wikipedia/commons/thumb/1/10/Reflection_angles.svg/170px-Reflection_angles.svg.png">

    normal = angle(object1.x,object1.y,object2.x,object2.y)

    angle r = normal - object1.angle (the angle it was moving)

    the normal is the angle between the centers of the two objects upon collision

    I have to minus 180 in my example so it's facing back outward

    then you just subtract angle r from the normal to get angle i

    I just noticed as I was typing this though, that your problem might have become complex because of the multiple balls being reflected and not stationary...but I think the same basic rules should apply

  • I've owned and subsequently broke a pair of 3d lcd shutter glasses at one point, before nvidia really started pushing the support for it and released their own nvidia 3d glasses.

    the feeling of immersion was incredible. it was like being in a game in a way that's difficult to describe. the 3d is perfect, and at the time it worked on pretty much any game that didn't use the doom3 engine, and even with that, only certain things didn't work, like looking through glass, was 2d.

    there's a product called the novint falcon,

    , that provides haptic feedback, and there are different attachments (so you can hold a gun, for instance, instead of a...thing...search youtube if you're curious for more) and greater 1st party support for more games now, but this video gives an idea of what it does.

    obviously the xbox 360 project natal will be a pc peripheral eventually, as well

    can you imagine a vr headset, where you don't use a monitor (old and probably obsolete example: http://www.3dvisor.com/faqs.php) where each eye is given it's own image so you see in true 3d, plus headtracking so you just look around with your head to look around, plus this novint falcon thing,

    and if you can squeeze some kind of natal stuff in there for your other hand, even better

    If you've never tried even crappy vr, with crappy graphics (tried it at a local arcade once) where you wear a headset, and when you move your head, you actually look around

    it's so amazing. it's like being in another world, and even if it's a blocky polygonal world, it's still unlike anything else.

    I'm so glad to see more and more technology move in this direction for consumer consumption. I can't wait until full immersion like this is fully supported by everything, because it's already possible to have a pretty awesome experience with what's out now. speaking of which, if my tax return is what it was last year, I think I'm gonna be buying most of the aforementioned.

  • It is Box2D.

    yeah, that's what I meant by "I don't think it's box2d"

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  • First criticism: why have chosen a binary format for these files? It is brittle (some files I tried crashed the runtime of my version of Construct) and it is totally awful to use a version control system (VCS) with them: hard to make incremental saves, no diff, no preview...

    I am a proponent to use VCSes beyond pure programming field, such format is annoying...save the files in a textual format (.anme).

    the files it saves include the graphics resources inside the cap file

    also, i think its its own physics engine. im not sure but i dont think its box2d or anything else

  • yeah, that's actually why I want it (custom controls plugin)

    but the pRuntime->GetControlState isn't in the 99.3 pRuntime, right?

  • nevermind, after tonight when chat totally froze to insane levels

    we should go ahead and fragment

    it's convenient to just click chat, and most new users will

    but if we could add a link to java based irc chat, and/or regular irc chat

    to this #construct

    it's so nice to just type something and have it appear there within the same century

  • let's see if it works again...

    I heard a rumor in my head that the 99.4 sdk will be released sometime tomorrow before noon

  • a more convenient list is there when you're typing in a value or something such as height, double click the system icon at the bottom for a full list of expressions, and you it will insert the text for you

  • I'm not a dev, but isn't this going to fragment chat?

    I mean, if anyone is using it, it must be, because I'm not, and neither are the people I'm usually chatting with, so that means we're splitting up chatters

    not to rain on anyone's parade

    just saying

    this is like sega releasing the 32x

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lucid

Member since 16 Jan, 2009

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