lucid's Recent Forum Activity

  • Spriter: Dreamworld Adventures E — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-spriter-animations/spriter-dreamworld-adventures-e-3569

    <p>BrashMonkey is pleased to present the Dreamworld Adventures Environment Art Pack.</p><p>This art pack comes fully loaded with a large assortment of highly colorful and joyfully flexible images and tile-sets, ready to merge, layer, blend, and tile together as you see fit to create the vibrant and whimsical environments for your next side-scrolling platformer game.</p><p>Spanning 5 unique environment themes, each offering a large array of image components for creating foreground, mid-ground, and distant layers of depth in 3 pre-made color or lighting variations, when used in art programs like Photoshop or the fantastic and free Krita, the customizing possibilities are virtually endless.</p><p>In addition to individual image components, each environment set offers a high resolution tile-set in two common perspective variations for the core of the foreground layer, which can be scaled down to fit the needs of your specific game project's tile size requirements.</p><p>BrashMonkey's Environment Art Packs are unique, because they include several Spriter animated props to further bring your lush cartoon landscapes to life!</p><p>You can either used these Spriter files in conjunction with one of the many Spriter run-time API's to have silky-smooth tweened animations playing back in you game, or you can export the animated props as full frame images or sprite-sheets at any scale and frame-rate you desire.</p><p>Make your video game worlds come to life, with BrashMonkey's Dreamworld Adventures Environment Art Pack!</p>

    Use this topic to leave comments, ask questions and talk about Spriter: Dreamworld Adventures E

  • Dream Frontiers Environment Pack — Now for sale in the Scirra Store!

    https://www.scirra.com/store/royalty-free-spriter-animations/dream-frontiers-environment-pack-3570

    <p>BrashMonkey is pleased to present the new Dream Frontiers Environment Art Pack.</p><p>Designed to be the perfect expansion to the Dreamworld Adventures Pack or a great set of environments on it's own, Dream Frontiers comes fully loaded with a large assortment of highly colorful and wonderfully flexible images and tile-sets, ready to merge, layer, blend, and tile together as you see fit to create the vibrant and whimsical environments for your next side-scrolling platformer game.</p><p>Use the Dream Frontiers pack's large array of image components to construct foreground, mid-ground, and distant layers of depth in 3 pre-made color or lighting variations. Create beautiful and expansive castle, jungle, forest, and Egyptian or Arizona style deserts for your player to explore. When used in art programs like Photoshop or the fantastic and free Krita, the customizing possibilities are virtually endless.</p><p>In addition to individual image components, each environment set offers a high resolution tile-set in two common perspective variations for the core of the foreground layer, which can be scaled down to fit the needs of your specific game project's tile size requirements.</p><p>This pack also includes a set of art to help you add water sections, rain, and blowing sand-storms to any of the environments from this or the Dreamworld Adventures pack.</p><p>BrashMonkey's Environment Art Packs are unique, because they include several Spriter animated props to further bring your lush cartoon landscapes to life! Use this pack to add easy to customize flags, torches, palm trees, a variety of moving platforms, breakable blocks, or power-up blocks to further enrich your game levels.</p><p>Make your video game worlds come to life, with BrashMonkey's Dream Frontiers Environment Art Pack!</p>

    Use this topic to leave comments, ask questions and talk about Dream Frontiers Environment Pack

  • Ashley, excellent. No rush. Just wanted to make sure I wasn't delaying the plugin update unnecessarily.

  • Just double-checking in case I missed a post. Only the part of the SDK needed for global plugins has been released so far, correct?

  • BBaller1337 - if you don't mind making a minimal example file that has just the triggered sound failing for your scml file I can take a look. ()

    winsonzhong - Make sure your project has a subfolder named '_guideImages'. Then, In Spriter Pro, click this icon, and the rest is pretty self-explanatory. There's another similar icon at the top of the screen to toggle the guide image on and off:

  • Any thoughts on a port for Construct 3 of the plugin?

    Thanks,

    efinitely going to happen. I believe for now the C3 plugin sdk only supports global plugins.

  • Glad you got it worked out inkbug. And yes, you just have to take anything saved with a really old version of the plugin if it gets the error message. The most simple fix is to open the image editor and change the image size from 0x0 to 1x1. Save and reload, and it should work fine.

  • inkbug , you were correct. This should fix it.

  • lucid

    I created the animation of a character with two versions, one with normal images and another with images in the normal map color scale. I created two separate scml files with the same animations, but I already explained, one with animation images and another as a mask for the nomal map. Using another test sprite, static png tested the normal map effect on C2 and works perfentiously. But by applying the same effect to the scml file, it does not work. How can I solve this problem?

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    I responded via private message on Facebook.

    I was wondering if Spriter is able to base animations off of events yet? Fro example have a character aim at the mouse pointer.

    es, the Override Animation actions will let you override a specific property, or use 2 bone IK to an xy target on a two bone pair.

  • ffman22 sorry I thought I had already replied to this. It seems to be working for me.

    The quick test I did was:

    Every Tick - Set current time in animation to unlerp(viewportLeft(0),ViewportRight(0),Mouse.X(0)) ratio of total length.

    Then the left side of the screen is the beginning of the animation and the right side of the screen is the end, and wherever your mouse is in between is what the animation should play back at.

  • 2/26/2017

    • Fixed a bug where overrides would remain stuck even after stopping the override action.
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  • hi. Sorry if my reply is too late to help. You should be able to export project to new size from the File menu, which will resize the sprites automatically (though not with the same quality as your manual resize), and then replace the files in the new project folder with your manually resized sprites.

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lucid

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