lucid's Recent Forum Activity

  • arrow_apollo - I apologize for the slow reply. It's been a hectic last couple of weeks. Did you have the options set in Spriter for C2 :

  • any update for the plugin yet?? p.s. when will spriter 2 release?

    I apologize. I thought I had replied back here about it after I heard back from Ashley. The ability to import individual sprites needs to wait for the Custom Importer for the C3 plugin sdk to be a little further along. It is on the Ashley's todo list, though.

    Don't forget you can still import and use the animations in C3 using the other method quoted in xahdy's thread. As for Spriter2 - Unfortunately, I still can't give an ETA or any concrete information for multiple reasons. I can say we're making steady progress. We should be able to give some better info by the end of next month.

    Why I can't save it?

    When the outline of the spritesheet is red, as in your screenshot, it means the spritesheet isn't large enough to hold all of the sprites. On the bottom left of your screenshot, where you have 'max' set to 1024. Just change 'max' to 'target', which I believe is the default. This should fix it.

  • haddy22

    Interinactive

    Bl4ckSh33p

    Just to be clear. The plugin should currently work for the preferred/better performing method, using a single spritesheet, instead of separate images. If you need to use separate images, I'm working on that. I asked Ashley a couple of questions in the SDK thread to help me proceed. In the future I'd like to add the ability to use more than one spritesheet per entity, but unless you have an exceptionally huge project, this shouldn't normally be necessary.

    I apologize for my slow replies as of late, but despite outside appearances, rest assured we are working hard behind on the scenes on important updates for Spriter.

  • Ashley - I have a couple of questions about the importer API. First in the example plugin.js, on line 70, you have: const imageEntry = zipFile.GetEntry(filename);

    [quote:3bzhpeq7] // Look for the given filename in the zip file.

    const imageEntry = zipFile.GetEntry(filename);

    if (!imageEntry)

    return; // referenced filename is missing in zip

    // If the file exists, read the referenced image file as a Blob.

    const imageBlob = await zipFile.ReadBlob(imageEntry);

    Is it possible to have it read from the folder of the dropped file, or does it have to be a zip file that contains the other files?

    Second question, how would I go about adding entries to the event sheet - In C2, dragging and dropping the scml file created the On Initialized event, and added the Associate actions. Is this possible with this API yet?

  • Thanks Ashley - will take a look

  • Also Spritesheet method somewhy refuses to work both on C3/C2. I've done everything using your instructions with different models (Grey Player & Wonky Skeleton) and still nothing.

    Using latest stable Spriter and C2 / C3, latest version of plugin for both.

    f you want to send me a basic capx where it's not working, I should be able to identify what's wrong:

  • >

    > It's probably not a good idea to invest work in features which may or may not ever exist. I can't promise if or when any of these features you hope for will be implemented.

    >

    We can do all that I need in ?2 so what's the problem with C3?

    No matter. I will achieve what I want regardless.

    The ability to use separate sprites as you can do in the C2 version required a special import feature made specifically for Spriter that Ashley added into C2. He said something similar is on the todo list for C3 (but a more general feature that can be adapted for more purposes than just Spriter), but he hasn't given a timeline for that.

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  • Great to see this one for C3.

    I need ability to change each part manually like any Sprite object. Make frame animations, load pictures from URL, adding effects and other.

    I'm building all my project in hope this will be here.

    I won't need it most likely for regular characters, but protagonist must have great deal of customization.

    Would be really nice to have it in Spring 2018. I have tons of work to do before that anyway.

    It's probably not a good idea to invest work in features which may or may not ever exist. I can't promise if or when any of these features you hope for will be implemented.

  • Great to see this one for C3.

    I need ability to change each part manually like any Sprite object. Make frame animations, load pictures from URL, adding effects and other.

    I'm building all my project in hope this will be here.

    I won't need it most likely for regular characters, but protagonist must have great deal of customization.

    Would be really nice to have it in Spring 2018. I have tons of work to do before that anyway.

    It's probably not a good idea to invest work in features which may or may not ever exist. I can't promise if or when any of these features you hope for will be implemented.

  • Ashley, I didn't see there was a reply.

    I don't need animations. I just need the single image, but I do plan to expand the plugin at some point to allow multiple spritesheets, which i would have used different animation frames for.

    Also, how do I make it so when they double click the object it opens the image editor, like the sprite object?

  • pinellos - Thanks for trying it out. That's correct. In C2, it only showed text with info inside the box. I don't think it's possible to have the plugin load the animations at edittime. As for the the 'Show Collision Polygon' crash. I'll leave that to Ashley.

    Ashley - can you take a look at pinellos's crash report there, and tell me if this is something I need to fix on my end, or a bug in C3?

    If it's relevant, I have _info.SetHasAnimations(true) in plugin.js .

  • Mikal - awesome, glad it's working. Thanks for testing. As for the speed, blackhornet and his plugin converter did almost everything. I only had to add/change a couple of lines of code afterward.

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lucid

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