lucid's Recent Forum Activity

  • keep a lookout for my next plugin

    i dont want get too much into it, because its still a ways off, but its made for stuff like this,

    name based picking

    being able to place an object or a group objects in a named slot for later picking

    like:

    -on collision with- "enemyguy"

    ---------place- "enemyguy" in "doomed"

    and later

    -pick- "doomed"

    arrays of objects

    expression based object picking

    lots of crap, but im developing it slowly over time so...its not gonna be next week or anything

  • so, does this mean it is possible, assuming i'm willing to check for each param_types, and for the null termination param?

    if so, where would i set the enable undefined expressions flag, and how do i check what the name of the expression they used is?

    my only alternative is to have them put in multiple params by making them input an array by just making a string of the array, like myfunction("this,that,34,21,theother") and then deconstructing the string into substrings checking for numerical values, and converting them.

    in other words, a big pain. if theres a way to get the undefined thing to work, regardless of how annoying it is, i'd prefer that over the string deconstruction thing

  • he means destroy by name

    or pick by name

  • post a cap if you can, or at least a screenshot

    it's difficult to diagnose without seeing what you mean

  • its because the sprites arent there until the "show text" action

    try moving the filter action after the "show text" action in the same event

    also, i know this wasnt your question, but if you had multiple sprite fonts with the same sprite type, you could filter just one of the sprite fonts by calling the "for each letter" condition

  • ok guys, i know its been a while.

    the majority of the problems seem to arise when there are several spritefont objects.

    the bugs are fairly random.

    with very different symptoms

    anyone who would like to help me track down the source of these problems

    if you havent already pm'ed me a cap

    please post one here, or pm me with one

    screenshots of your caps that show where and how the spritefont is used

    or if you can strip off the unrelated parts of your cap and either post the cap, or at what point in stripping it down does the glitch cease to happen

    i have a feeling most of these seemingly unrelated symptoms have the same source. ill be working on this a little each day until i figure it out

  • I'm not sure if that was a continuation of my sarcasm, or an actual question about my current project?

  • yes, but you can use a variable number of params in function expressions like this:

    Function.MyFunction("somewhat", "interesting")[/code:16geysov]
    as demonstrated by you   in [url=http://www.scirra.com/phpBB3/viewtopic.php?f=8&t=3068&p=23873&hilit=function+parameters#p23873]Hidden features #7: Function expressions[/url] .
    I was actually wondering about arrays as parameters in expressions specifically
    I don't really need them as params for actions or conditions
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  • new noncrashing version

    also includes deadzone tweak to fix the up down left right bugs in 360 controls

    where if you press slightly to the left or right it goes up and down

    http://dl.getdropbox.com/u/1013446/CustomControls.rar

  • you've never heard of construct?

    it's borland like game engine with python scripting for direct x9 and sdl

    more info on this here

  • so is there's no way to have a variable number of parameters?

  • i cant get the array param to work. is there a working example somewhere on the cvs? or could someone give a brief explanation of how it works?

    does it work with strings and numerical values?

    i tried several things to access the number of elements or the actual values, and it always comes back as 0;

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lucid

Member since 16 Jan, 2009

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