lucid's Recent Forum Activity

  • are you using play song or play sound to play songs?

  • I think the reason you're being met with such resistance, is because it's a tradition here at scirra that dates back to the...

    ok, no, but seriously, this is about the 2,000th "please help me make my game" post. There's nothing wrong with that in and of itself, but over time there has developed an unofficial, but fairly consistent, and generally agreed upon set of standards by which the people who've been here believe a potential collaboration should be evaluated. Reading through the posts, I can see how it probably seems everyone's jumping down your throat. Basically though, I think what everyone's trying to say is that anyone skilled enough to help you, can get to the point you've gotten by themselves in a fairly short amount of time, but with a game completely tailored to their tastes in every way, with their own terms as far as how much money they might want to make, and a level of absolute control over the project.

    So what you're offering is to take away full control, take away the possibility of financial gain, to help you create Your vision. It will probably be a tough sell, but nothing to feel like an evil overlord about. And don't hesitate to ask in Help/Tech Support, some of the dead ends that made you turn to asking someone else to do it for you might not be as bad as they seem. Asking in the forums for advice on how to make an inventory/combining system would probably yield better results than chat, there are plenty of people here on the level to help you, and although I consider myself fairly skilled with construct, sometimes the simplicity of other peoples' solutions surprises me. So basically, as hard as it seems to get up to speed in Construct, it'll probably be easier than finding a lead coder or tutor. If you showed a storyline written by orson scott card, and artwork by hr giger, I'd probably hop on, but in the meantime it's your baby, and most people are already busy with their own.

    good luck though

  • Shadf, that's looks cool

    Makes me curious about gameplay

    Any chance you can upload a video?

  • Well, there obviously isn't one answer, and since I do most of my posting in short burtsts of time, ill post any little insight I can think of

    cohesiveness

    I'm not sure its even the best word, but everything needs to fit together perfectly. Play street fighter 2 or 3 for example, when you press the button to punch, the speed of the animation, the size of the hitbox, and one people overlook, slight delays between the sound effect and the reaction animation, these are things that make the game feel so solid. A slightly longer or shorter between hit and reaction animation or sound effect creates a completely different feel. I think putting the love into these details separates the ok games from the great games. That was an example on a small scale.

    Take littlebigplanet, a masterpiece in my opinion. The art style, the sound effects, the music choice, even the choice of the voice for the narrator, it all speaks the same language.

    And btw, my personal take on graphics is that people understate their importance routinely. Because it seems superficial, like saying you like a girl for her looks rather than her personality.

    But I think graphics do matter, a lot. A game can't be great with only good graphics, but I would say most great games do have great graphics. Even indie games that don't have impressive graphics, any of the ones I've thought were great always had some type of charm or cool lookingness. Even something like plants vs zombies, world of goo, braid, or torchlight. They look good. Not like gears of war, but good in their own way, and back to cohesiveness, notice they all look and sound uniform, no unfitting fonts, no mismatched color schemes. I think the difference between successful and unsuccessful indie games a lot of times is that last bit of polish that brings it all together

  • Yeah, sorry bricktop, didn't think of that, it just uses s plugin for a simple math technique

    Ill be releasing a new version soon that runs much more quickly because it draws the smoke to the screen itself instead of creating sprite objects

    It allows about 3 times the smoke detail density on my pc with no loss in speed

    Much more impressive and detailed, especially fire

    When I release the new version, the included example cap won't require s.

    That was an oversight on my part

  • That's pretty awesome actually. I had considered making a fl studio like music creation tool myself, but then I realized I'm already in love with fl studio.

    Anyway, back to this..Is this a commercial app?

    And I can't tell from the vid, is it a 4 track limit? Or do the rows get wider?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • yeah, I got a private message though, they say they're going to have an intel rep contact me by phone. Not nearly as bad as when I contacted autodesk though. it was a month long emailtag game to ultimately say in the end: ask your lawyer

  • I haven't learned any of this fx making stuff yet, but I had an idea in chat, is this possible:

    [quote:evlok8qm]<loosemib>: would it be possible to make an effect get the colors from one sprite, like a square with a bunch of colors to the left and right

    <loosemib>: aligned so the left column is the "from" colors, and the right column is the "to" colors

    <loosemib>: and it uses this sprite to determine how to swap pallettes for the actual colorswapping sprite?

    using the pallette sprite as the foreground object, but retrieving color info from all the 0x locations and the 1x locations determining the from/to colors?

  • don't get too excited, cuz it's only maybe, and as for when it wouldn't be too soon

    but keep an eye on construct discussion forum from time to time, because I was considering making a mouse plugin that can track mouse movement as separate from cursor movement

    it might also just be a part of the next custom controls plugin if and when that arrives

  • Thx cow_trix, but the alpha is done, and in the other thread:

  • plugin and example cap: (exe versions at the bottom)

    http://dl.dropbox.com/u/1013446/fluidalpha.rar

    example cap here: (http://dl.dropbox.com/u/1013446/fluidexample.cap)

    drop these in

    http://dl.dropbox.com/u/1013446/fluid/tbb.rar

    the dll's need to be in the same directory as the exe to run

    for previewing sake drop these in:

    C:\Users\<yourname here>\AppData\Roaming\Scirra

    toggle the start of layout events to see 3 different examples of possible effects

    basic, smoke, fire

    runs much quicker than before and looks much better: (109 fps in this screen)

    <img src="http://dl.dropbox.com/u/1013446/fluid/Temp%202010-08-16%2017-23-38-12.png">

    actions that have the option of index or screenspace:

    index refers to the index, which is the grid position on the fluid grid (gridsize x gridsize)

    screenspace is the actual location on the screen

    I will add the option to resize the fluidbox, but for now, it's the size of the box on the layout, so you can try out resizing that

    I kinda gotta get to bed, but look at the example cap to figure out how to set up your own simulations, and please please post your examples here, I'm very curious what people do with this,

    this software makes use of intel's TBB(thread building blocks), with the licensing info to be found here:

    http://www.threadingbuildingblocks.org/ ... =Licensing

    and the source code can be found here:

    http://www.threadingbuildingblocks.org/download.php

    the fluid simulation code is based on intel's kaboom:

    http://software.intel.com/en-us/article ... demo-page/

    if you are not sure if this grants you the right to sell software created with this plugin, please do not do so. I'm attempting to clarify this with intel, and I will let you know when I know. but I do believe that will be fine.

    and for the lazy folks:

    http://dl.dropbox.com/u/1013446/fluid/fluid.rar

lucid's avatar

lucid

Member since 16 Jan, 2009

Twitter
lucid has 25 followers

Connect with lucid

Trophy Case

  • Entrepreneur Sold something in the asset store
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Coach One of your tutorials has over 1,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • RTFM Read the fabulous manual
  • Email Verified

Progress

24/44
How to earn trophies