The perlin noise was definitely exactly what I wanted. I remember doing the same thing in C++ a few years back. I didn't think it would be this easy. The procedural animation was also probably the coolest thing I've seen done in construct. Thanks a lot man, I finally have motivation to continue my game! Yay!
I'm planning on creating large cave systems for my game, and my method was to make an array of objects and make them invisible if the noise is low enough, but to satisfy the size I want the caves to be I would have to have tons of objects in an array. Right now I have an array of 30x15ish and if you look at the image below, it's way too small. Is there some other method of doing it that doesn't involve having hundreds/thousands of objects in an array?
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