lucid's Recent Forum Activity

  • An Indie Gamer should not have to worry about what app he is using to create games.

    an indie developer should have to worry about what app he is using to create games. if there is a tool that is more powerful, or easier to use, or has the features he needs, it matters. even when not using a tool, you should think about what language and apis you should use, and whether to use a 3rd party engine. Maybe someone was arguing for Construct in the wrong area of a forum, or rudely, or whatever, but discussing the merits of a game creation tool is hardly irrelevant to a indie dev community. Also, personally if I was stuck on gamemaker at the moment, and somebody posted in the gamemaker forums how awesome construct was, and I checked it out, maybe even initially just to prove them wrong, I'd probably be very grateful.

  • this is so awesome arsonide. already checked out the example cap. this sets the timeline for the world editor I'm making after my character editor way forward. you've really outdone yourself, this time. perlin used to be my favorite 3rd party plug.

  • sorry about that guys. ashley's laptop is gone again, so it will be a little bit before the rerelease. Anyone who wants to start working again now though, just download this(1.7MB), and copy it to Construct/Plugins/Runtime/ directory. When it asks, say yes to overwrite the file that's already there. Then your Construct will be at r1.1 (sans installation problems of course). Please test out the new physics, and let me know if there are anymore problems.

  • that's windows7 right?

    who else had the bug before? we should pm them and link them to this thread. anyone who's having this bug, please post your windows versions, gfx card, and driver version.

  • Its a matter of preference,personally I thinkk your original invisible sprite method is simpler, or better yet, so you can make them all move different would be put all classes in a family, and use the family for all those shared events, and then if there are events unique to a class, use that specific sprite for the event

  • I suppose so people who don't have it yet don't have to do two downloads. Also, the link I just gave is tiny, and the same as patching it

  • Ashley said his laptop is down again, so for anyone who wants to use this latest build, instal r1, and copy this file into construct/plugins/runtime and overwrite will be equivalent to r1.1

    http://dl.dropbox.com/u/1013446/Physics.csx

  • so it crashed only when you were using physics, or with any preview?

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  • I don't know if its the build or just me, but the r1 worked fine. r1.1 gives me the error "the application failed to start because its side-by-side configuration is incorrect". Just thought you would like to know.

    try redownloading and reinstalling, it's working for me and apparently procrastinator. and the change to this version is very small and shouldn't have caused any issues, definitely none if you're not using physics

  • there've been a few people who posted at one time or another who did something like post "no response yet?!?!" 80 times in the first 5 minutes after their initial post, or wrote dissertations over and over about how construct should adopt nonprogramming terminology like calling variables "memory thingies" repeatedly until it became a frustration battle, and I can easily imagine one of the few unhappy check in check out users being bitter enough to say those awful things. also, I can easily imagine some of us coming off as elitist when genuinely singing the praises of construct and contrasting it with lesser software, but to someone who didn't understand how clearly superior construct was in whatever respects, it would just sound like elitist fanboyism. as a matter of fact, that last sentence sounded pretty elitist...good thing i only frequent this messageboard. also, there are a few users here who have their little troll sides, whether they do it for fun, because they're drunk, or because they are actually part-troll - and on foreign soil they may have gotten carried away. when construct 2 is released, we'll be able to get all this straightened out, because every one on every game making board will join this one.

  • does this fix the fact that some moving ojects fall through solid objects or is it just objects that randomly fly off screen?

    there is a fix in the changelog for r1 that fixes some problems of objects moving through eachother. if there are more problems with that, especially if you can narrow down situations when it happens, please report the bugs

  • Not a screenshot, but a painting I did of the HUD and some pause menu stuff for my game:

    http://dl.dropbox.com/u/529356/HUD%20Design.png

    That's two days worth of work. It's pretty much the most detailed thing I've ever painted to date and I'm rather proud of it .

    that looks awesome

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lucid

Member since 16 Jan, 2009

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