newt's Recent Forum Activity

  • Keep in mind you probably wont be able to get one click exports, or even most of the same features across different platforms.

    Plus most if not all plugs will have to be ported to their prospective sdks.

    The odds are good that different exporters will happen. Its just going to take some time.

  • In c2 you would need to use 2 images right next to each other, but not overlapping.

    You then have the first image move when its completely off screen, and then the other the same way.

  • There go's Tom hamming it up again.

    Anyway, yeah it would be nice to see more done with this.

    Series perhaps?

  • I wouldn't use the default platform push out, it uses the closest angle, and shoots you out instantly.

    Instead I would suggest keeping the platform behavior disabled, and have a an overlapping condition, like: if player overlaps wall player set y to .y-1.

    Course the trigger for after that can be a pain.

  • Grats.

    Hmmm we need a like this button for posts.

  • Perhaps you could use both. A plug for everything you find counter-intuitive.

  • Would a loop going from a point out on both sides be quicker than 0 to w/h?

  • But it is also true that people without a badge suck and don't support the wonderful softwares that CC and C2 are.

    They will all be gathered in a soon to be made part of the forum (the only part of the forum they'll be given the opportunity to see). And then robots will come and count them. After they'll be taken to spaceships and sent into outer space as slaves for robots populations.

    [/counter trolling conspiracy over]

    Fixed

    Oh, noes they're already here!

  • I for one welcome our new robot overlords.

  • A few suggestions.

    Noise

    Seeded random

    Then for sprite, compare x/y range

  • Didn't know C2 had 3dbox.

    In CC 3dbox doesn't do collisions, so you will have to use a dummy.

    Even then collisions cant be detected on the z plane, so you will have to use a work around. One way is to add the dummy in a container to the 3d box. Then in events always have the dummy set position to the 3dbox.

    If you have multiples I would suggest using sprite's picking conditions. Something like:

    +On mouseclick

    ->distance(dummysprite.x,dummysprite.y,mousex,mousey) < n amount

    -->dummysprite pick closest to mousex,mousey- do stuff

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  • He needs a badge.

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newt

Member since 12 Nov, 2008

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