Kinda wanta say gimme a couple months, all the assets, c2, and you can have a pc version.
Plus a fair amount of money for moi obviously.
I think the automatic thing spazzes out sometimes.
Check your collision polygon.
Just take some ritalin, and turn off the computer.
Audio.Duration("yourtag")
You could try distance(player.x,player.y, yourchainanchor.x,yourchainanchor.y)> thelengthofthechain, set vector x=0 set vector y=0
Well it depends on the way you are moving things, but clamp(min, max) would be a start.
Did you try setting the layer angle?
I would use:
play by name "your_sound_files_renamed_to_use_an_index"&int(random(howmanysoundfilesyougot))
system wait howeverlongthatfileis ms, play foo
If they can maip cookies, then they are smart enough to get at webstorage too.
Just looking at workarounds as always.
What about cookies?
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Call function "fallball"
On function "fallball"
ball variable falling = 1, ball, do stuff
Member since 12 Nov, 2008