newt's Recent Forum Activity

  • Unfortunately being Html5 compliant carries with it a few drawbacks such as not being designed specifically for games.

    On the other hand, since it's open you're not entirely limited by it either.

  • The problem is that as a text box, it is required to interact with touch, and mouse as part of its model, eg drag and drop text.

    Ie, once you drag into it, it thinks it owns it.

    Try disabling it on touch start, and enabling it on touch end.

  • Are you sure it shouldn't be "0,0" rather than "0.0"?

  • It's a percentage, as in n% of 100.

    So if a layers parallax was 50 it would scroll at half the rate one set to 100 would.

    One set to 0, wouldn't scroll at all.

  • You could try other formulas:

    http://docs.gimp.org/2.6/en/gimp-tool-desaturate.html

    Does your tilemap go all the way from 0 to 255?

    BTW Mind blow for the day:

    You can use a canvas as a tilemap.

    Also array's for each might simplify things if you're having issues with a nested loop.

  • No long in-call loops, no every tick triggers, seems fairly reasonable.

    I generally try to avoid them anyway.

    A variable comparison, while harder to set up, should perform even better.

  • Not to mention you are probably losing the rights to things you create.

  • Starting to see more and more people trying to buy games or game dev, but how can you tell if they are being honest?

    Many of you may feel that you lack the skills to be paid a fair amount, but the fact remains that you deserve to be paid a reasonable amount for your time.

    Of course it's hard to gauge what to ask for without know what other people are truthfully earning.

    So to those that are actually subcontracting, what do you estimate you're getting by the hour?

  • Then it's a feature request, and not really a bug.

    In the meantime you can use regex, or you can use comparisons using basic operators, string="b", string variable="B", etc.

    Btw text object compare text can be case sensitive.

  • I don't think it should be case specific, unless you tell it to be.

    For that try regex.

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  • Just a nice generic palette that gets used a lot.

    http://pixeljoint.com/forum/forum_posts.asp?TID=12795

  • Updated a bit.

    Added bonus for turning the lite green tiles, not sure if I will make it so that the bonus also give out bonuses... as if that made any sense.

    Changed how the arrow indicator now gives a more accurate representation of the speed of the swipe.

    Same url, so you might need a reload if you've played it before.

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newt

Member since 12 Nov, 2008

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