Why wouldn't you want further questions public?
Yeah, the best bet would be to split them up, and add a transparent line to both the left and right sides.
They don't change at runtime, until they are destroyed.
Also the z order part has also changed for the editor.
That's a pretty old quote. The fact that ids can now be seen in the editor tells you that.
Im saying thats not a good reason to not release an app.
No bugs, just interpolation, interpolating.
Without downloading the 348 mb app Im going to say from the vid that its an ios issue.
You might try researching it from that end, but all in all its not unacceptable to have issues switching apps on ios.
No big surprise. The characters are too close together.
Plays fine here on Ipad 3.
Not really going to buy a game to test for sound, sorry.
I would suggest getting rid of the dashes and underscores in the file name.
Also you can pull out the ogg for ios.
Id say too bad we can't do that with tile maps, but you can't overlap the texture.
But it's not possible to have a blend mode on only part of that texture right?
Develop games in your browser. Powerful, performant & highly capable.
Expose what features?
Families?
Z editor?
Its looking like only one time payments are available. Anything else pointing at Wallets may set off the warnings.
So Ashley will probably have to take out any Google Wallet reference anyway.
I'm just wondering what those "alternative payment solutions" are.
Your choices for in game web ads are dip, and squat as well.
Member since 12 Nov, 2008