I would guess that the id doesn't exist yet.
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I would start removing things from the loader layout until it starts working.
It could also just be an Ios issue.
As you know things can make a computer slow down occasionally. To counteract this game engines have a choice of either slowing the game down, or skip steps, or frames.
Most, including Construct choose the second one.
Yes it does.
Your events are out of order.
dropbox.com/s/bkd6szzb4vr2szq/tapobject.c3p
It would probably be better to use a Timer since frames can be skipped.
github.com/Scirra/Construct-3-bugs
"On tap object"
No no no, add a function that calls a function that calls another function.
Be sure and put the calls in a group on an includes sheet.
Maybe try a layer number rather than the string.
You're telling it to run either this animation, or that animation, every tick.
You do realise line of sight can happen every tick?
Member since 12 Nov, 2008