MadSpy's Recent Forum Activity

  • add timer behavior

    on enemy create: start timer"jump" random(2,4) (once)

    for each enemy

    ontimer "jump" :simulate jump and start timer "jump" random(2,4) (once)

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    Currently, for desktop (with steam support) we have:

    * C2 R216 (and previous) with :

    • NW10.5 with official experimental greenworks plugin v0.3 (small project old version of NW)
    • NW11.x with official experimental greenworks plugin v0.4 (with jank and vsync issue)
    • NW12.0 (better than 10.5 and 11.x but memory issue for big project after few hours of game) no official plugin for steam support (but I own an unofficial plugin functionnal)

    * C2 R219beta with NW13-alpha but the 1st beta was release since 2 or 3 days and a plugin will be release or create after the final release of nw13 (or as soon as the V8 engine will be stable)

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    for NW13 or NW12?

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    Solomon

    You can release on steam as soon as your game was greenlighted. You don't need anything for trading cards or steam cloud.

    A plugin is needed when you want to create steam achievement or use username ref or leaderboard.

  • When I see the logo of C2 on Nintendo dev website, I can't hate them ^^

  • "buy Construct 2 on steam" doesn't help to publish on steam and/or to add steam integration (achievement, leaderboard, matchmaking...)

  • you can add trading cards for free and without plugin...

    you can add achievements and leaderboard for free but you need a plugin

  • DrewMelton

    Hi,

    Do you use UE4 with Blueprint or with C++ template?

    Good luck with UE4 ^^

  • you're welcome

  • tested and all work as intended

    create folder and file created with write function and append function....

    I don't think you try to write in program files folder so your path for "sometext" is wrong or you miss something with event

  • you could try to run .bat files

  • NW12 is functionnal with C2r216 maybe the path for textout.txt is wrong

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MadSpy

Member since 3 Mar, 2015

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