deadeye's Recent Forum Activity

  • <img src="http://www.b3tards.com/u/2951c544e5d930f23b20/emot-siren.gif"> WARNING! <img src="http://www.b3tards.com/u/2951c544e5d930f23b20/emot-siren.gif">

    Since Construct v0.98 was released a lot of the information in these tutorials is obsolete. I'll be rewriting them all to compensate for the new features. Will post an update when it's done, probably not until after the new year though...

    Thanks for your patience

  • Awesome update, guys. This is a lot to take in all at once . I still haven't played with all the new stuff yet...

  • I actually like getting socks for Christmas. As long as that's not all I get

    MERRY CHRISTMAS EVERYONE! Even people who aren't Christian. Christmas can pretty much be treated as a secular holiday anyway.

    Much like Easter

  • What? Weird, that's never happened to me and I've played it like a thousand times. I've never heard anyone else complain of that either.

    Hope that was just a one-time thing

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  • Kill all the monsters

  • Hot damn! I made fourth place out of 38 games!

    1st: Verge

    2nd: From Primordial Egg

    3rd: Eversion

    4th: This Cursed Rock

    http://forums.tigsource.com/index.php?topic=3865.0

    I can't believe I beat out some of those other games... I have no idea how that could have happened. Some of them were simply amazing...

    Anyway, congrats as well to agj for placing 8th with The Lake . Good job, man.

  • Not bad so far. The concept as a whole seems to work... well, not great, but okay.

    You probably already know what problems it has but I'll go over the few I noticed... it seems that the spawning area when flying vertically isn't wide enough to fill the screen. Also, stars spawn more densely when you're flying slower.

    It also appears that you'll need to spawn stars perpendicular to the ship on either side, because when you change direction quickly there's a blank patch of empty space there. Perhaps my idea for spawning stars was flawed to begin with... it might just be better to do it something like this:

    <img src="http://i43.tinypic.com/amtvtg.png">

    You could just set up those zones as static areas around the play area. It'd probably work better than trying to tweak my old idea into working properly.

  • To store levels made with his level editor so nobody messes with them.

    (I had to ask too .) Anyway, Rich says it's doable so...

  • If you're having trouble then it's a good idea to ask for help in the Help section. Be as descriptive as you can, and if possible post your .cap.

  • Post some screenshots, sprite art, demo engine... anything at all really, to show that you've put some work into this. A story on it's own will never convince anyone to work with you. Everyone has stories, everyone has game ideas.

    Nobody will help you unless you're willing to prove that you will put in the work.

  • Eh, that would just mean drawing more tiles . I'll leave it. It suits the purpose of the tutorial just fine.

  • You could always store values in text boxes

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deadeye

Member since 11 Nov, 2007

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