deadeye's Recent Forum Activity

  • Personally I like Z as the jump key as well, also because of sticky keys. But a lot of folks here don't like Z for whatever reason. And Space is too finicky :/

    Perhaps instead of changing the key to Z, you could just add Z as an additional jump key

  • I'm reporting your post Quazi

  • I tried it again, and failed miserably for a good half an hour. Then I decided to try something else. Here's proof that "press up to jump" is the worst control scheme in the world:

    I remapped my keyboard so I could use my left hand to jump, and I beat the game in 15 minutes. It was still hard, just not ball-bustingly hard. The worst part of the game by far is the underwater spikes... Jesus, dude. You're mean.

    And yeah, it froze at the end for me too. The music was still playing, but the guy wasn't moving and all I could do was close it down.

  • Oh. Know what I can do to fix that?

    Yes. But it would be too much trouble.

    And besides that, it wouldn't really make your game any easier, now would it?

  • EDIT: Also, you can play in fullscreen if you press F2 if you think the screen is to small.

    No I can't, my monitor doesn't support 320x240

  • Nope, I give up. Your game is way too ******** for me. I got past the spikes, but now I'm stuck here:

    <img src="http://i44.tinypic.com/24xmhvp.png">

    It's impossible. Nice little game, but way too goddamn hard.

  • Goddamn, this game is hard. I can't get past the moving spike wall.

  • That's like saying "I challenge water to be wet."

  • > Thats what you get when you challenge a programmer

    >

    I challenge you to make a LAN/internet multiplayer plugin for Construct... by the end of the week.

    ~Sol

    I challenge you to draw up some character designs for Chamber by the end of the millennium

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  • That's really cool

    Any new effects are good in my book. Good job, man.

  • Congratulations!

    I gotta say, though... it might be just me but it seems that guy... talks... way... too... slow.

  • I have released 2 complete and finished games with Construct - who else can say the same?

    (a few of you I bet)

    Well, I've made several unfinished ones, so we're even

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deadeye

Member since 11 Nov, 2007

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