deadeye's Recent Forum Activity

  • Woulda been more effective if it had been posted as "Latest project news" I think

  • Yay

    I can stop by the mall, stop at Claire's to get my ears pierced, buy a three-pack of neon green scrunchies, a bottle of matching Wet n' Wild nail polish, and Femstruct! All before hitting Sbarro for a slice before seeing Twilight for the 9th time!

    OH EDWARD YOU'RE SO DREAMY

  • It logs changes and can play them back;

    Oh, that I did not know

  • Wow! If we get a time reverse behaviour etc etc

    I believe what Rich was working on was actually a behavior that logs changes in the state of your object (in response to Quazi's post, not Doppel's.)

  • No, this means that you cannot use it for commercial use. Making something with Dreamspark and selling it constitutes commercial use. Student versions of all kinds of software are often tagged with this limitation.

  • LOL you used the Ben Bernanke gorilla version of This Cursed Rock

    You know there are a lot more fleshed out game projects out there, you don't have to fill up the video with a bunch of shadow caster and plasma demos

  • I don't see how this is "Americans" failing... more like that one guy whatsername was interviewing. That is, if that photo is in fact a bunch of Finnish kids.

    Though I did have a chuckle over the fact that the Symantec guy used the Awesome Face on his "infected" video site. I guess the guys at Symantec have a sense of humor...

  • It's all good, man

    Please don't take this the wrong way. Folks here really are trying to be helpful. There's been plenty of collaboration on these forums, and plenty of people who've recruited help for their projects... you just have to show everyone what it is you need help with.

  • Hi

    First, I have no idea what "normal" is supposed to look like in your game... how are collisions supposed to look? What is the game supposed to do?

    Second... your custom collision code is much too complex to be looking at without comments. I took one glance at the Collisions group and just closed the .cap. There's no way I want to spend the next hour going through your .cap and trying to figure out your method, only to guess at the results you're after.

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  • There's a man who's got his priorities in order.

  • I believe Aeal created it for use in his level editor...

  • with a semi/ fully working engine (Even if it has bad graphics) will be more likly to get some one to help you.

    This man speaks the truth.

    It's cool if you can't make graphics, your fellow game developers understand perfectly. If you have a good demo that just uses stickmen or plain colored boxes that's all it really takes to shop around for an artist.

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deadeye

Member since 11 Nov, 2007

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