deadeye's Recent Forum Activity

  • What's wrong with the Platform object? It does jumping automatically, and sliding could be done easily by changing the deceleration settings when you press the slide button, and changing it back when the slide is over.

  • How does Google rank a search term?

    Is there anything that we can do to make Construct more relevant?

    Link to this board and/or your Construct projects on other forums, in the form of a sig link or game announcement threads, etc.

    If you see any "Looking for game making software" threads out there, mention Construct.

    The more (reputable) links that Google can track back here, the higher the rank will get.

    Don't spam, though. Spam is bad. Just bring it up when it comes up.

  • Uh... are you talking about the one I made for my game? Because there is no documentation... it's all in my head

    Anyway, if Aeal doesn't beat me to it I might make up a map-file-loading tutorial some time soon.

  • <img src="http://dl.getdropbox.com/u/529356/Semi%20Permanent/number2.JPG">

    Number two rank on Google

  • I didn't say time, I said hassle. Do you really want to have to deal 100+ layouts in your game?

    I don't know, I can see that it's saving me a hassle. I guess it might be different for other people. But it was maybe three days of work or so to create the level editor and now I don't have to worry about it, so... yeah. Make one or don't, I guess.

  • I'd really like to see an example of that method you are mentioing..

    I may just do that.

  • > Should I create a Construct Application for this?

    > n easier way is to just use construct's nice layout editor as a level editor, and export the built levels using events. depending on the way you choose to export your levels, you could then load them from files or copy the levels to clipboard & paste them into an appropriate object in your game.

    Yep. This is exactly what I'm doing with Vert. I make a level in the Layout, then run the game, hit a button, and it exports the level as an INI file. Then I copy the contents of the file and stick it in a text object in the game. The level loading sequence can use the text object to, well, load the level.

    Once you get the level building/loading sequence done it's pretty easy to build levels. It takes a lot more prep work than just making a bunch of layouts for individual levels, but for a larger project it'll save you a lot of hassle in the long run.

  • It just uses 3D renders for the sprites. And yes, it is looking really good, Aeal, keep it up

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  • I took a look at the source, the wall of doom covers the whole level. You're pretty much boned

  • Hitbox editing is planned for the future, so you won't have to use a separate hitbox for your platform sprite. You'll be able to use tagged animations okay then.

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  • Uh oh, there goes the neighborhood

    jk, welcome to the forum

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deadeye

Member since 11 Nov, 2007

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