deadeye's Recent Forum Activity

  • I have a Logitec controller and I use it all the time. It's nice. It looks and feels and acts just like a PS2 controller.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • (Moved thread to Help/Tech)

    [quote:8i9tm885]Merry Christmax!

    Happy Easter! Wait, wtf?

    [quote:8i9tm885]I had a problem with "push code" or power struggle code where there's two characters from opposite sides.

    It's a matter of thinking inside the box, so to speak. Add up a "speed" value for each box based on how many objects are pushing it, then move the box.

    http://dl.getdropbox.com/u/529356/pushingboxes.cap

    It's a little jittery, but that's due to the 8Dir stopping and starting at the edge of the solid boxes. It could be fixed with some tweaking, probably. Also, I didn't want to mess around with 800 families and 2000 pv's so I made my own .cap that uses just one family and three pv's. But you could probably adapt this method into your own .cap.

    As for the group issue... not sure about that one.

  • Nope.

  • Would zooming the layer not work for some reason?

  • Yes, you can... but what he wants to do, I think, is make the actual events, icons, and text smaller.

    Anyway, if you're just needing this for moving events around, why not set the event display to Chronological? It'd give you some extra room.

    ...speaking of which, it appears that the icon display for Chronological is bugged. Submitting bug report

  • [quote:1g6tljjb]blitting feature is not so strongly requested, since there are alternative methods of drawing graphical text. I'm sure others will digress, though.

    Actually, it's been requested a bunch. I know I'd like to have a text blitter.

    Just one thought though, and it's not all that important... how about instead of calling it "Text Blitter Object" it's called "Bitmap Font Object?" Text Blitter is what it's called in MMF.

    I know, I'm being nitpicky

  • No this is a bad idea. This is an open source project, and thus an open source community. Meaning everyone regardless of skill, age, or what ever should be encouraged to share, even if it is the "hello world" equivalent.

    That's a valid point. The community does have a say, and that's exactly the reason why I decided to put this up for a vote.

    You can however, appeal to people's sense of individuality, by making a specific part of the forum to deal with this

    That's an option I hadn't considered. In the eventuality that there is a tie or a majority Yes vote, I will make a thread for all newcomers who are so inclined to post their GS mods. Any errant thread will be merged into the master thread.

    Actually, you know what... that would probably be the best way to go about it no matter what the outcome of the poll is. That way there's only one thread to ignore instead of several. Everyone wins. The Creations forum won't be cluttered up with GS threads, and the newcomers will have a place of their own to show off their stuff.

  • I don't think its a good idea to ban ghost shooter clones because ghost shooter is a demo not a game

    My idea is to make a sticky thread in the your creations where they can take Ghost Shooter demo and make it into an actual game with maps weapons and maybe story

    If you did do that, then it would be okay. But... NOBODY has ever done that. Everyone just posts Ghost Shooter with a few sprite swaps and says "hey look at what I made."

    It's the video game equivalent of "Hello World." Hello World is the first thing anyone learns when they start learning a new programming language. All it does is print

    Hello, world!

    on your screen.

    Now, imagine that you went to a forum to learn your new programming language. Imagine that every new member decided they wanted to start a new thread to show off their Hello World program. Dozens and dozens of threads with programs that do nothing but print "Hello, world!" on your screen. Some of them might print it in blue! Or green! Some of them might print it in italics!

    Hello, world!

    Don't you think that would get a little old after a while? Don't you think that the Creations forum would be better suited to things that people are actually making on their own? Something original, something unique?

    And besides, Ghost Shooter isn't a template. It's a tutorial. It's a lesson. You're supposed to learn how Construct works with it. It's a means to learn how to make your own games.

  • Looks pretty sweet

    How difficult would it be to get/set the button presses for other kinds of game pads?

  • [quote:3kxlxyhh]unless there's a substantial modification worthy of a post, the my creations forum is meant purely for your own work.

    The let there be an "Awesome Clause" that states if your Ghost Shooter clone is totally awesome, has a significant number of added features, and in all respects bears only a passing resemblance to Ghost Shooter, then it's okay to post.

  • The problem:

    With a rise in new users lately, Ghost Shooter clones and modifications are being posted at an alarming rate. New users who are excited about their first foray into Construct often times don't realize that their re-skinned Ghost Shooter is neither interesting nor creative. Sorry, the truth can hurt.

    I know that I for one would love to never see another Ghost Shooter clone as long as I live.

    The proposal:

    A rule, posted in Your Creations, and stickied at the top of the forum to let people know that posting their Ghost Shooter clones and mods is not allowed.

    If a majority No vote is found, then thereafter any post of a Ghost Shooter clone or mod will be deleted from the Your Creations board, and the submitting party will be alerted by PM as to why their thread was removed, along with a spanking for not reading the rules.

    The posting of Ghost Shooter clones will be allowed in Uploads only, for the purpose of assisting someone with troubleshooting when accompanied by a thread in Help/Tech.

    Cast your vote.

  • [quote:12yes1xu]But my code doesnt work very well, so I might use multimedia fusion 2.

    Heh. I haven't had a chance to play this yet, but I will say this:

    1. If your code doesn't work very well, then practice your code. If you're having trouble with something, feel free to ask for help.

    2. If your code doesn't work very well, then you're going to have a hell of a time working with MMF2. If you think Construct is tough, then MMF2 will be murder. Seriously. They might look similar on the surface but events definitely don't work the same way. Construct is much more logically laid out, and things like instance picking and re-using events are way easier.

    Of course it's your choice, though

deadeye's avatar

deadeye

Member since 11 Nov, 2007

Twitter
deadeye has 1 followers

Trophy Case

  • Email Verified

Progress

17/44
How to earn trophies