deadeye's Recent Forum Activity

  • Try limiting the pointer's movement so it doesn't leave the screen. You can do that with clamp(), like so:

    + Always
        -> Pointer: Set X to clamp(MouseX, ScrollXLeft, ScrollXRight)
        -> Pointer: Set Y to clamp(MouseY, ScrollYTop, ScrollYBottom)
    [/code:1adijlf3]
  • [quote:3be6ovid]You were certainly over-zealous in deleting my one sentence post.

    Yes, it was reactionary. Hence my apology. Explaining why I did it doesn't make my that less valid. Either you accept it or you don't, that's up to you.

    Any further discussion on the matter should probably be handled in PM's so as not to further derail David's thread.

  • I deleted it. It was just a general complaint about not being able to run 0.99.4, it had nothing to do with David's example .cap. Perhaps it was hasty of me to do so, so I apologize.

    Even so, if you have a general complaint about 0.99.4 not running, it's probably best to post about the issue in the release thread (which I see you have already done) and not post off-topic in other threads where that is not at issue.

    0.99.4 not running for some people is a known problem, no need to harp about it in places where your complaint has no bearing.

  • I found a problem (happens in both versions):

    <img src="http://i25.tinypic.com/6ocrc0.png">

    Run to the end of the platform, off the edge, then quickly turn around. You will land "inside" the platform.

    Anyway, the second version you posted does seem to run smoother, but it also seems less forgiving at the edges of platforms when jumping. There's a little ambiguity issue when jumping off the platform, and I often end up jumping too late, whereas I don't have that problem in the first version you posted. I don't know if that's what you call "pixel perfect" or what, but I call it this (interesting read, you should check it out).

    Awesome job so far, though .

    [quote:1riojqpk]Also whats this custom movement behavior? I haven't found any real description of it on the site

    David has a few examples in Uploads (1, 2, 3). Basically it's a generic "move in any direction" behavior with tons of options. And yes, apparently it can do pixel-perfect stuff.

  • Whoa, one event? This is awesome. I didn't even know the .ControlState() expression existed...

    Nice job, David

  • Care to share what it is?

  • Add the Mouse & Keyboard object.

    Perhaps you should go through the Ghost Shooter tutorial before moving on. It covers basic things like that. Just a suggestion.

  • Um... that program is custom made for a **** torrent community, for the purpose of collating screencaps of **** movies for torrents.

    In fact, here is a pic of the program running:

    http://i32.tinypic.com/vg3ead.png (lol)

    It has no practical use for game tiling. It doesn't even recognize .png.

    I would say this is a failure on several levels

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  • Links look to be out of date. Also the quote says some devices, so if only higher end cards can use it whats the point?

    The links just didn't parse properly, the url with the whols .aspx works fine.

    And if this has been around since DX6 then I would assume most cards nowadays can run it?

  • I suppose I should add a short description of what groups are and how to use them.

  • That is a really sweet effect. Awesome job

  • Winner sets theme next.... sunday?

    Are you sure? Having it once a week was probably the main reason why people got tired of it last time. Maybe every two weeks would be better? Just an idea, I suppose folks should say what they think about the matter.

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deadeye

Member since 11 Nov, 2007

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