Tom's Recent Forum Activity

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  • My apologies, looks like a misconfiguration on our CDN - this is my fault. We're being hit with a lot of bad traffic and I made an error when blocking some of it. It should all now be working as expected.

  • If you've set the oauth details in your CGS account, and it's still showing CGS branding then it's not using the oauth details you set. It could be a bug - I'm currently doing some pretty heavy testing on everything right now.

  • No this is not offered currently.

  • Unfortunately from a taxation/accounting perspective it's incredibly complex to offer this functionality - the cost/reward isn't worth us spending time implementing this I'm afraid.

  • You can try using any payment method at checkout - I'm afraid in my experience gift cards won't work though as they don't typically allow for recurring payment setup.

    You're free to make your own arrangements for payment with friends/family.

  • Yes it can. It requires a bit of setup from your side though.

    To do this, visit your account:

    construct.net/en/game-services/account

    Go to your game, then on the left menu select Auth Settings. Scroll down to Google, and enter your own client ID and secret.

    You'll need to create your own Google client ID/secret from:

    console.developers.google.com

    And during creation of your client ID and secret, you must enter

    auth.construct.net/google.json

    As an authorized redirect URI.

  • There is no current usage limit for the auth service, although this may change as we're currently in the beta phase.

    I'm not exactly sure what you're trying to do, but you can use the auth service for sign ins on your website as well. From this, you can save the returned player ID's into your database.

  • Access codes are distributed by the subscription owner - if it's now invalid or withdrawn you need to contact whoever gave it to you to ask why.

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  • Ashley is fine, just taking some well deserved time off :)

    We're still working hard behind the scenes - lots of cool stuff to come this year don't worry!

  • Happy to answer your questions :)

    All CGS limits are free tier limits as we are in the testing phase. Construct plans will get more generous limits, and there will be additional paid tiers with even higher limits. We’re still working out the details of all this so bear with us. We’re introducing a new broadcast service soon, after which we’ll be neatening everything up and releasing the plans before adding more services.

    Regarding the message when you login, you can set your own oauth secret keys under auth settings on the left menu in your CGS account. Some are very easy to customise, some are a lot more involved. This allows you to have your game as the sign in message with each oauth provider.

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Tom

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