Engine crashes when saving a project

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  • Hi everyone, I’ll get straight to the point. The engine crashes every time I attempt to save my project.

    Project Details:

    Scale: Large project with approximately 4,500 events.

    File Size: ~15 MB.

    Optimization: The project is highly optimized; the codebase has been rewritten from scratch three times over the last 3 years.

    System Information:

    CPU: AMD Ryzen 7 5700U

    RAM: 32 GB

    Browser: Microsoft Edge (Note: The project saves correctly in Chrome, but crashes in other browsers. Using Edge is critical for my workflow).

    Troubleshooting Steps Taken:

    I have attempted several workarounds to resolve the issue, including:

    Testing in Incognito mode.

    Adjusting various browser flags.

    Clearing the cache and performing a full browser reset.

    Disabling hardware acceleration.

    Trying both local folder saves and direct save methods.

    Technical Observations:

    I am confident that the issue is not related to RAM usage, as my system has 32 GB available and the project size is relatively small (15 MB). The crash seems to be triggered by something else, possibly related to how the engine interacts with the browser's file system API

  • Can you send a copy of your project to support, along with details of your current license and what version of Construct you're using? We can then take a look for you.

  • Can you send a copy of your project to support, along with details of your current license and what version of Construct you're using? We can then take a look for you.

    I am not authorized to share the source code of my game, as I am bound by a contract with my publisher. Could you please specify what exactly you need regarding the engine license? I am using the code. Specifically, I started with version 458 and then switched to 466-2. I also tried rolling back to older versions, but that didn't help either

  • > Can you send a copy of your project to support, along with details of your current license and what version of Construct you're using? We can then take a look for you.

    I am not authorized to share the source code of my game, as I am bound by a contract with my publisher. Could you please specify what exactly you need regarding the engine license? I am using the code. Specifically, I started with version 458 and then switched to 466-2. I also tried rolling back to older versions, but that didn't help either

    I am using a translator, so I apologize for any potential misunderstandings or errors in the text.

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  • I'm afraid if you cannot share your project, it is extremely difficult to offer any useful help. Your next best bet would be to try to reproduce the issue in a new empty project and file an issue with that. It would also be useful if you could identify the specific release number that the problem first started in, including beta releases, and also share the full text of the error message, but those are just potentially helpful details - we usually need more than that to be able to help.

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