When Construct's Javascript coding feature was launched in 2019, all the scripts in a project ran as classic mode scripts. This is how Javascript has run in web...
Often people want to work on the same Construct project as a team. Construct supports saving projects in a folder structure, where each part of the project is s...
A video tutorial covering the basics of how to use timelines in Construct 3. A written version of this tutorial is available too - see Getting started with Time...
In Construct, Timelines are sequences of changes over time. They can be used to make pre-defined movements and animations, such as cut-scenes. This tutorial wil...
Support for exporting Universal Windows Platform (UWP) apps is deprecated in Construct 3 and will be removed in a future release. Construct 2 is also scheduled...
The ShadowLight plugin is able to do some cool shadow-casting effects. However when you add two lights, it can become difficult to get working correctly. By def...
There are a few tricks you can use to ensure the download size of your project is as small as possible. Here's a few options to look at. By default, Construct 2...
For an immersive, native-like experience in a browser game, it's important to be able to use the full display and perhaps lock to the intended orientation. This...
Construct 2 can export your project as a traditional desktop app with NW.Js , which is basically a standalone version of the Google Chrome browser. In other wor...
Windows Store apps are available on both Windows 8+ (for desktop and tablet devices) and Windows Phone 8+. It is recommended to export universal apps, but some...
Ejecta is an open-source wrapper designed to provide a high-performance way for HTML5 games to run as iOS native apps. In order to test and publish with Ejecta,...
This tutorial assumes you have already read both Multiplayer tutorial 1: Concepts and Multiplayer tutorial 2: Chat room . The first tutorial covered the theory...
Member since 21 May, 2007
The official blog for all things Construct and Scirra run by our employees!
Wider technology issues from Ashley's perspective.