Ashley's Recent Forum Activity

  • Closing, please see the bug report guidelines - without a .capx attached there is nothing for us to investigate. Also intermedius note we only support bug fixes for the latest version of C2, r221 is old now.

  • In r229 there is better support for high-DPI displays. I assume you are using a text size greater than 100%? If so, then the editor will step up to the next size icon. It supports icons at 16px, 32px and 64px, and chooses the most appropriate size for the display. For example by default it will use 32px, but at 2x display it will use 64px.

    So as of r229 the better high-DPI support means on a high-DPI display there are more cases it will pick a higher-resolution 64px icon rather than the 32px icon. So previously it would re-use the 32px icon and never create a 64px icon, but now it creates lots more 64px icons, and gets closer to the 10000 GDI object limit which has been such a pain...

    So since this is a Windows limit there's nothing you can do other than use the new workaround to disable unique icons completely.

    If you have a low-DPI display then there shouldn't be anything different, but I assume it is that, so let me know if not.

  • Closing, please see the bug report guidelines: a .capx is required.

  • Closing, please see the bug report guidelines. We can't fix bugs from screenshots.

  • I've always been able to build fine with PhoneGap Build. I use it regularly for testing. I think you should get in touch with PhoneGap Build support. Also note the latest builds are intended for CLI versions 6.0+, maybe you should try the latest version.

  • Closing, please see the bug report guidelines, otherwise there is nothing we can do to help.

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  • Closing, please see the bug report guidelines.

  • Closing as probably caused by conflicting software.

  • This is probably a Chrome bug rather than anything to do with Construct 2, especially since it works in Firefox. This should be reported to Google.

  • Closing, please see the bug report guidelines.

  • I double-checked and in the Construct 2 editor it handles the normal Windows context menu event. So if the stylus does not fire a context menu event, C2 won't show a context menu. I don't know if the stylus is intentionally not firing that event if it's supposed to show context menus. I think you should report this to Microsoft or the stylus manufacturer...

  • I am pretty sure this is to do with floating point precision rather than being any kind of bug. All the code is totally agnostic about where objects are so there's really nothing special about it being further away, except floating point precision issues come in to play.

    I don't think it's changing size, it's just the Y position is randomly flickering up and down. This is probably because it is moving down with the bullet behavior, so it's doing y += 400 * dt where Y is an extremely large number, so this is relatively speaking making tiny adjustments to the number, likely significantly affected by rounding errors. The same errors affect the viewport positioning and rendering code.

    Actually I just remembered, the engine mostly uses double precision floats, but for performance the renderer uses single precision (32-bit) floats (since they are half as big). These only have integer accuracy up to 2^23, which is about 8.3 million. So at a position of 100 million, the engine has better accuracy than the renderer, so this is probably entirely cosmetic.

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Ashley

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