Ashley's Recent Forum Activity

  • Thanks, should be fixed in the next build. But it looks wrong in the editor itself as well, which you didn't mention, do you see it correctly there?

  • Sure, why not just do it on the forum?

  • It looks fine on my system, and graphics drivers are the #1 cause of crashes and glitches in the editor, so I still think it's that.

  • The features suggested here sound an awful lot more complicated than just having a function call that copies the global variables you want to keep to local variables, does a "reset all", then copies the local variables back to globals. That is pretty straightforward if you only want to preserve a small number of global variables, which I assume is the case?

  • Closing as will now follow up at https://github.com/nwjs/nw.js/issues/5477

    So you knew the bug is there. This issue is there already for around 8 months.

    I only just saw it, and the report to NW.js was only just filed, and this report is under 2 weeks old. If the NW.js issue was filed 8 months ago, then the developers would have an 8 month head start on fixing it (so it could well have been fixed by now). That's why I encourage people to report third-party issues directly where possible. It didn't really make much difference that I saw it happening and it wasn't really necessary to wait until then. Often you can cut me out of this process.

    [quote:243ppa8c]So I just wanted to highlight that for whatever reason it is, your product is not able to provide a well working desktop app at the moment with the latest NW.js version

    Bugs happen, and sometimes they happen in third party code. There is nothing new, special or interesting about this case. In native tech, it could be that broken graphics driver completely hose your game on a whole range of graphics card models, and the vendor does not have a reasonable bug report system. This happens to the extent that AAA games launch in an unplayable state. This isn't so bad in comparison.

  • Actually it sounds like some software configuration on your system has changed.

  • Yeah, browsers let you tab in to canvas fallback content (for some reason), and then pressing enter selects a link.

    I vaguely remember reporting this some time ago, but IIRC they wouldn't fix it since it's an accessibility feature or something. You could just delete the fallback content (stuff inside the <canvas> tag) after exporting if it bothers you...

  • Closing

  • Can't reproduce here on Windows 10 with an nVidia GTX 1070. Sounds like a graphics driver issue. Check your drivers are up-to-date. Closing as probably not a C2 bug.

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  • I've only sporadically been able to see the flicker, I can't reproduce it reliably, but I think I've seen it happen. It seems to only happen in fullscreen mode in NW.js, not in windowed mode, and not in fullscreen mode in Chrome. Can you confirm this is the case for you too?

    If it's specific to NW.js there's not a lot I can do - I'd recommend reporting it directly to NW.js. One tip though: tests are better when they don't need user input, just replace the mouse click event with every 0.05 seconds or something like that.

  • Closing as not a bug report

  • The keyboard object is not designed to work with mobile on-screen keyboards, unless you have a real physical keyboard attached. So closing as won't fix.

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Ashley

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