Ashley's Recent Forum Activity

  • The engine does not do more work when you add a family to an instance, so I don't know why this would happen. FWIW the measurements C3 provides are very approximate and based on timers, which can make them unreliable. For me the C3 debugger measured 20% CPU time, but making more accurate measurements revealed it to be more like 7%, so it's at least not as bad as it shows.

  • The reason we have bug report guidelines is because we need all that information to actually be able to help. In threads like these, all I can say is, I don't know either. The best thing to do is to figure out one specific action that you can repeat over and over and reproduce the issue as quickly as possible, and then file a bug based on that.

    In the past we've had vague threads like these popping up occasionally over years, and as soon as someone made a .capx that reproduced the issue directly, it was fixed in the next build. That's how big a difference it makes.

  • It's an interesting idea, but the API surface is huge, so would take a great deal of development time. Then I'm doubtful how much third-party use there will be anyway - will someone really work for months to add major new features? Also many of those things in your list would basically have to be built-in features anyway, for architectural reasons, so an editor API probably wouldn't be suitable for building them. (Some of them are in our long-term plans anyway.)

    We're currently working on drawing plugins, which just for that involves a large API surface, then we'll probably look in to custom importers so tools like Spriter/Spine can handle importing themselves. Beyond that I think we will focus on adding specific features that are definitely needed by a third-party addon, so we'll add things as needed from there.

  • Traditional desktop apps (i.e. not distributed via a store) generally all invent their own auto-update mechanism. So you have to come up with something yourself. One of the nice things about stores or web publishing is they solve this for you.

  • Yes, and UWP apps run using the Microsoft Edge browser engine, so UWP apps support the same features as Edge. Since Edge doesn't currently support it, multiplayer is simply not supported. You could use something like websockets instead which Edge does support, but they aren't so good for real-time games, and you'll have to write a server since it can't work peer-to-peer. Alternatively you could wait for Microsoft to add DataChannel support, but there's no sign of when that will happen.

  • FWIW, the limit is in your CPU circuitry, not Construct.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Browsers don't currently provide an API to do this, so it's not possible.

  • Edge doesn't support WebRTC DataChannels, so you can't use Multiplayer in Edge or UWP apps either.

  • The installer covers both the 32-bit and 64-bit versions. It asks you during installation which one you want to install. The default is to automatically detect it.

  • Thanks, should be fixed in the next build.

  • Closing, please see the bug report guidelines otherwise we can't investigate the problem.

  • Closing as it looks like this is an issue in the latest Windows 10 update.

Ashley's avatar

Ashley

Early Adopter

Member since 21 May, 2007

Twitter
Ashley has 1,774,056 followers

Connect with Ashley

Trophy Case

  • Jupiter Mission Supports Gordon's mission to Jupiter
  • Forum Contributor Made 100 posts in the forums
  • Forum Patron Made 500 posts in the forums
  • Forum Hero Made 1,000 posts in the forums
  • Forum Wizard Made 5,000 posts in the forums
  • Forum Unicorn Made 10,000 posts in the forums
  • Forum Mega Brain Made 20,000 posts in the forums
  • x126
    Coach One of your tutorials has over 1,000 readers
  • x74
    Educator One of your tutorials has over 10,000 readers
  • x5
    Teacher One of your tutorials has over 100,000 readers
  • Sensei One of your tutorials has over 1,000,000 readers
  • Regular Visitor Visited Construct.net 7 days in a row
  • Steady Visitor Visited Construct.net 30 days in a row
  • RTFM Read the fabulous manual
  • x42
    Great Comment One of your comments gets 3 upvotes
  • Email Verified

Progress

32/44
How to earn trophies

Blogs