Ashley's Recent Forum Activity

  • dworkgames - please be constructive. Lots of people have different opinions about translations and there's no need to be insulting. If you did the whole translation, I'm sure there'd be others who'd object to your own terms, and so on.

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  • We're still mainly beta testing it to work out the bugs. Even recently we've fixed some project-corrupting bugs since the folder save code is different. Once we're sure it works reliably we'll look in to releasing to other platforms.

  • The SDK works on all platforms. Start with the C2 SDK documentation.

  • Which search boxes? There are a lot through the whole editor.

    I just tried inserting a new object and the search box was already focused.

  • Importing a wav to C3 will automatically encode it to WebM Opus, which is our recommended format.

    If you still need to use MP3s, it should be supported in the next version of NW.js which should be out this week. I'd still recommend using WebM Opus wherever possible - it's modern, open, excellent quality and very high compression. MP3 is old and poor quality by comparison.

  • Congratulations on finishing the Portuguese translation! As we do with all translations, we will be performing a review prior to enabling it by default. This can take a couple of weeks. Once the review is completed and assuming there were no major issues we'll issue the rewards and enable it in the editor.

  • If paying users are saying that there is a very real need for MoveTo, and Pin behavior or whatever they are needing in their projects and finding Construct lacking in an area, why can you not be reasonable and add it so that they don't have to rely on the 3rd party devs?

    We can. That's why I linked to the feature suggestions platform. That's where we manage all such ideas and requests.

  • This is caused by buggy third-party addons. Please check which addons you have installed, try uninstalling them, and report the issue to the developer of the addon that causes it.

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    We're seeing healthy sales for Construct 3 and we are absolutely confident we're going in the right direction.

    When we first released C2, we had people telling us for months we'd obviously failed or had made ourselves irrelevant and were certainly selling less because we chose HTML5 over Flash. Despite a steady stream of such complaints, we stuck to our guns, because we were absolutely sure HTML5 would take over. We act on where we see technology is going, to future-proof the company. I guess not everyone appreciates that.

  • This sounds like just another case of v-sync accuracy. There's already a bunch of threads about it on the forum. It also appears to affect other tools and varies depending on the system, so I think it depends to some extent on the OS, drivers or hardware.

  • "Is overlapping" is probably actually already the fastest way. It uses collision cells to avoid even checking far-away objects. Other conditions like pick nearest/furthest check all instances, even if they are far away, so are potentially slower.

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Ashley

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