Ashley's Recent Forum Activity

  • You can already copy things around by their contents, with select all (Ctrl+A), copy, and paste somewhere else. Admittedly copying and pasting entire layouts or event sheets is something of an oversight (feel free to post to suggestions platform for that). But I must point out that moving events to other projects is extremely complicated. This comes up with pasting events. What if you paste events that refer to a number instance variable, but in the project you're pasting in, it's a string variable, making some of the expressions invalid? What if Sprite.Foo is a behavior in the copied events, but an instance variable in the project? The sheer number of difficult edge cases is itself a significant barrier - if you think Construct can "simply ask the user what to do" then that is a huge amount of work with potentially Construct asking you all sorts of complicated, difficult questions about how to tie together the pasted events and the project.

  • The blog post explains what it's measuring (overhead to call a function). Each project is different and the gains depend on too many factors to be able to say what kind of benefit you'll get, which is why we recommend answering your own performance questions with measurmements. It also depends to what extent it is bottlenecked on CPU events performance (e.g. if it's bottlenecked on GPU rendering, event performance is pretty much irrelevant).

    There are tons of major performance improvements in the C3 runtime though, so there is potentially a lot to be gained.

  • The problem with digging up years-old threads is they often have bad advice because they're out of date.

    These days, just use the system 'Sort Z order' action. It's much faster than the 'for each' approach.

    Also since it sorts based on the value of an instance variable, you can use any sorting scheme you like - just set the instance variables according to your own logic.

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  • Here's an example that saves and loads canvas snapshots to local storage as binary data: saving-screenshots.c3p

    If you use User Media snapshots, the process is exactly the same, except you'd just put the user media snapshot URL instead of the canvas snapshot URL.

  • Of course it's possible, lots of Construct games have been published to Steam. Install the Greenworks plugin to get started.

  • I've no idea what could be wrong, that's exactly what the C3 setting does which you say works. Maybe export both and compare the two.

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  • This is a complex feature that isn't even finished yet. I'm afraid it's too soon to start taking suggestions to take it further. Additionally as usual once it's out any suggestions should be posted to the suggestions platform, since as usual we get far more suggestions than it is remotely practical to implement, so the voting system is a way of helping prioritise everything.

  • I think a change in Chrome 73 stopped our override for ctrl+wheel from blocking the browser-level zoom. I found a workaround so it should be fixed in the next release.

  • No new features will be added to Construct 2. If you want new features you should upgrade to Construct 3 and post suggestions for that.

  • The $ is jQuery. The equivalent code without using jQuery is:

    document.querySelector("html").style.backgroundColor = "#fff"

    document.querySelector("body").style.backgroundColor = "#fff"

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Ashley

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