Ashley's Recent Forum Activity

  • Actually I just checked and the Admob plugin does not appear to expose that yet - Nepeo, how are users meant to detect if they should show the prompt or not? Don't we need to expose isRequestLocationInEeaOrUnknown?

  • Yes, for the purposes of Admob the plugin can already tell you if the user needs a prompt or not. The suggestion filed appeared to be for a generic way for the Construct engine to tell you this, which is what I declined.

  • It's necessary because you can't edit the properties of something that doesn't exist. I suggest trying the Beginner's guide to Construct 3 to learn the basics of creating and editing objects.

  • Based on your earlier log it looks like it's actually loading a savegame twice - the first one succeeds and then the second one fails. Since it appears you load a savegame in 'On start of layout', and loading a savegame also triggers 'On start of layout', I would guess you accidentally made events that constantly recursively load the savegame, but (luckily I might argue) it failed preventing it getting stuck in a loop.

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  • If you can't recover it using any of the tips above you can send it to me at ashleysur@scirra.com and I'll see if I can recover it. It's not always possible though, e.g. if half the project files have gone missing.

    We definitely want to fix any bugs that could cause this so if you can figure out how you got in to this situation please do file a bug report.

  • Nepeo might know (he wrote the encoder), but it looks like we use the FFmpeg defaults. You can also check the codec of the resulting files with tools like MPC-HC, which after encoding a test track shows an overall bitrate if 119 kb/s. So presumably it's aiming for around 128kbps with VBR. Opus is a modern high-quality codec and sounds better at low bitrates, so I'd guess that's equivalent to 160-192kbps AAC.

  • It's not supported in Construct 2, you need at least one instance of the object placed on a layout somewhere in the project. It's supported in Construct 3 though.

  • You need to create an instance of an object before you edit the instance's properties.

  • I just tried opening the 9-patch example and adjusting the 9-patch's Z elevation - it seems to work fine.

  • This video covers how the new functions work, including how parameters are handled now. In short they're treated the same as local variables - so you can compare them using system conditions and retrieve them by typing their name in an expression.

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  • How does it check which one we passed as a Parameter

    Internally this would be done with a map lookup, which is very fast (and faster than a sequence of if-else-ifs).

  • I think the main benefit of events are they can use a dynamic string for expressions when creating a function map. Given the whole point of the feature is to allow for a more dynamic use of function calls this seems to make sense. Also new actions are relatively easy to add, but new event blocks are a lot of work to integrate in to all sorts of parts of the editor (everything from internal logic, UI, drag and drop, copy/paste, saving/loading to projects, find all references, find by text, etc...). It would be a shame if we did a lot of work to make a new block for this, then the first request after that was for the ability to use dynamic strings - in which case it may as well have been events from the start.

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Ashley

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